Cinema 4D R21 - node materials in Octane ?
Moderators: ChrisHekman, aoktar
I saw Maxon promotional video where they said that "third party renderer developers can now incorporate Cinema 4D node materials using the new available API". Is that mean that Octane will have all Cinema 4D nodes available natively without the need of texture baking ?
Architectural Visualizations http://www.archviz-4d.studio
what is also interesting that the next release will support multiple engine materials ("node spaces"), something i was waiting for and which will be extremely interesting for 3d assets which can then be used in projects with different engines. will octane support this?
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
I would also like to know more about this 

// Behance: https://www.behance.net/LukaszKondek //
- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
- Octane v3
- 1x Geforce 980 Ti , and 1x 570 GTX
This is not how render spaces will work though in R21. You still have to build everything from scratch for each engine.3dworks wrote:what is also interesting that the next release will support multiple engine materials ("node spaces"), something i was waiting for and which will be extremely interesting for 3d assets which can then be used in projects with different engines. will octane support this?