Alpha channel rendering...

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areafilm
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Hi..is it possible render a model subject with alpha channel? Without background... Thanks
DayVids
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you have to make a luma matte and use that to remove the BG.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
jakchit
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ooh, could you explain how to do this?

Big thanks
Jack
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
DayVids
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essentially just set all materials to emit white, and set background to black.

let it cook till it's in good shape, maybe make it a double resolution just to help get clean edges,

Save that image, and then use in your compositing application as a luma matte.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
DayVids
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also, set any materials you have that you don't want included in the alpha pass to be black, and make them textured emitters black with 0-power.

Change your display method to Direct lighting ( for faster results ) with a bottomed out pathtracing and AO dist.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
jakchit
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thank you for the tips bro.
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
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ROUBAL
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However, half transparent and blurred object will not give a good mask, I fear... ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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matej
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No they won't. I hope that proper alpha comes in v6
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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