Alpha channel rendering...
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Hi..is it possible render a model subject with alpha channel? Without background... Thanks
essentially just set all materials to emit white, and set background to black.
let it cook till it's in good shape, maybe make it a double resolution just to help get clean edges,
Save that image, and then use in your compositing application as a luma matte.
let it cook till it's in good shape, maybe make it a double resolution just to help get clean edges,
Save that image, and then use in your compositing application as a luma matte.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
also, set any materials you have that you don't want included in the alpha pass to be black, and make them textured emitters black with 0-power.
Change your display method to Direct lighting ( for faster results ) with a bottomed out pathtracing and AO dist.
Change your display method to Direct lighting ( for faster results ) with a bottomed out pathtracing and AO dist.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
However, half transparent and blurred object will not give a good mask, I fear... ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.