OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
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Good evening (o;
Just out of curiosity....
Why was a free tier blender 2.80 released first before any commercial release for the paying customers? And why Windows only?
Is there any ETA for a commercial blender 2.80 release for Linux?
thanx in advance
richard
Just out of curiosity....
Why was a free tier blender 2.80 released first before any commercial release for the paying customers? And why Windows only?
Is there any ETA for a commercial blender 2.80 release for Linux?
thanx in advance
richard
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
is it possible to have the zip file as installer?
Blender RC3 is obsolete and I'm testing the 2.8 final and also the 2.81
regards
Blender RC3 is obsolete and I'm testing the 2.8 final and also the 2.81
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
this is a stupid test to understand how Octane for Blender works.
To enable the denoiser it has to be composited.
I found the follow issues:
while the viewport is rendering launching at the same time a full render hangs Blender.
Sometime killing the Octane Server helps.
Linked external collections aren't rendered in the final render. They are rendered only in the viewport.
As you can see in this test the car rims aren't rendered.
I noticed that the processor uses a lot of resources, it doesn't happen with Cycles or AMD Pro Render.
egpu GTX1080ti (already tested with Cycles also on big scenes)
Windows10 pro
Mac Book Pro i9 late 2018 32GB
regards
To enable the denoiser it has to be composited.
I found the follow issues:
while the viewport is rendering launching at the same time a full render hangs Blender.
Sometime killing the Octane Server helps.
Linked external collections aren't rendered in the final render. They are rendered only in the viewport.
As you can see in this test the car rims aren't rendered.
I noticed that the processor uses a lot of resources, it doesn't happen with Cycles or AMD Pro Render.
egpu GTX1080ti (already tested with Cycles also on big scenes)
Windows10 pro
Mac Book Pro i9 late 2018 32GB
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
Wel need to complete the Octane for Blender implementation (Hair support and Motion Blur are not supported yet, among other features) and work on stability.gabrielefx wrote:is it possible to have the zip file as installer?
Blender RC3 is obsolete and I'm testing the 2.8 final and also the 2.81
regards
Internally we're working with the latest officially released Blender 2.8 version, used to compile the custom build that can be used with Octane.
The Octane integration will be updated each time a new official Blender version will be released (2.81 should be there in November 2019).
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
Remember to set the Preview Pass Type (normally set to Combined) to Denoiser Beauty, then it will be visible in the viewport.gabrielefx wrote:this is a stupid test to understand how Octane for Blender works.
To enable the denoiser it has to be composited.
That happens because turning off the Octane Preview is needed before launching a render. This will be fixed in the next build.I found the follow issues:
while the viewport is rendering launching at the same time a full render hangs Blender.
Sometime killing the Octane Server helps.
I'll check that! Thanks!Linked external collections aren't rendered in the final render. They are rendered only in the viewport.
As you can see in this test the car rims aren't rendered.
In which situation? Not sure that's a bad thing anyway.I noticed that the processor uses a lot of resources, it doesn't happen with Cycles or AMD Pro Render.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi,
I think that the Intel denoiser works better than the embedded denoiser available in Octane (Nvidia Optix?)
I leaved the default values.
I'm testing the experimental 2.8.1.2. There are a lot of things very useful, drag copy color, shift multiple selection of collections and the Intel denoiser in the composer.
regards
I think that the Intel denoiser works better than the embedded denoiser available in Octane (Nvidia Optix?)
I leaved the default values.
I'm testing the experimental 2.8.1.2. There are a lot of things very useful, drag copy color, shift multiple selection of collections and the Intel denoiser in the composer.
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
The Octane AI Denoiser is developed by OTOY, has nothing to do with Optix.gabrielefx wrote:Hi,
I think that the Intel denoiser works better than the embedded denoiser available in Octane (Nvidia Optix?)
I leaved the default values.
I'm testing the experimental 2.8.1.2. There are a lot of things very useful, drag copy color, shift multiple selection of collections and the Intel denoiser in the composer.
regards
I need to test the Intel Denoiser, but it looks like you can use it in Octane anyway, which is a good thing.
In some cases it works the same or better but in some worse. Depends on a scene.gabrielefx wrote:Hi,
I think that the Intel denoiser works better than the embedded denoiser available in Octane (Nvidia Optix?)
I leaved the default values.
I'm testing the experimental 2.8.1.2. There are a lot of things very useful, drag copy color, shift multiple selection of collections and the Intel denoiser in the composer.
regards
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
I am trying out the new octane for blender 2.8. What I noticed is that I cannot get the "effect alpha" within transparent materials to work. I enable both the effect alpha on the seperate materials and the alpha channels in the render settings. Am I missing something or is it not supported yet?