OK thanks Wallace. I hate creating more work for you guys! I don't know exactly how this should be implemented. I just felt the kernel was the wrong place.wallace wrote:Sorry, I was still digesting your postfunk wrote:Thanks Wallace. I still don't think this setting belongs in the kernel, but at least we'll have matching default behavior between the 2 versions.wallace wrote:I have actually applied the same default values in 2019.1 and 2019.2, but we just haven't released the 2019.1 build with the updates that 2019.2 has in it.
It will definitely be changed to 0.0 in 2019.1..
I do think you have made a valid point, and will move it to per layer instead.
OctaneRender™ 2019.2 XB2 [latest 2019.2.x]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
No problem, that is the whole point of experimental versions/release candidates, we value your opinion because ultimately you guys are the ones who use it.funk wrote: OK thanks Wallace. I hate creating more work for you guys! I don't know exactly how this should be implemented. I just felt the kernel was the wrong place.
@Funk - I see now, I misunderstood actually how it was working outside of the layer scenario, because it didn't say "affects layered roughness"...or something more explicit to layer...wallace wrote:No problem, that is the whole point of experimental versions/release candidates, we value your opinion because ultimately you guys are the ones who use it.funk wrote: OK thanks Wallace. I hate creating more work for you guys! I don't know exactly how this should be implemented. I just felt the kernel was the wrong place.

Thanks for pointing out and illuminating with your example.
@Wallace - can we still have a master roughness, in concert with specific material-level, like how Rajib mentioned ? (steadily defaulted to "0")
THX!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Hi Divasoft,divasoft wrote:In this update, my castle scene does not render at all. Including switched off rtx. As soon as I start the render, a crash occurs.
https://drive.google.com/open?id=1XVfLt ... EpCRSe06cB
We fixed an issue with this scene when RTX was disabled that was happening in scenes with AI light enabled. This will be fixed in the next release.
However we have not been able to find any issues with this specific scene when RTX mode is on, could you give us more details about how to reproduce it?
Thank you.
Hi. Why turning on IES light makes scene darker? How it possible?
https://drive.google.com/open?id=1J2SVJ ... t-ph6Y-Ygs
https://drive.google.com/open?id=1J2SVJ ... t-ph6Y-Ygs
Could you please post this in the relevant version of the plugin sub-forum and share a small scene to reproduce the issue? Thank you.divasoft wrote:Hi. Why turning on IES light makes scene darker? How it possible?
https://drive.google.com/open?id=1J2SVJ ... t-ph6Y-Ygs
Is the massive use of VRAM in 2019.x.x compared to 2018.x something we have to get use to?
A scene I tested measured in GPU-Z.
With parallel sample set to 16 and max. title samples to 16:
2018.1.3 = 2869 MB
2019XB2 = 3800 MB
With parallel sample set to 1 and max. title samples to 1:
2018.1.3 = 2251 MB
2019XB2= 2804 MB
A scene I tested measured in GPU-Z.
With parallel sample set to 16 and max. title samples to 16:
2018.1.3 = 2869 MB
2019XB2 = 3800 MB
With parallel sample set to 1 and max. title samples to 1:
2018.1.3 = 2251 MB
2019XB2= 2804 MB
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
- PolderAnimation
- Posts: 373
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
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I have a bug regarding the Universal camera.
if I connect a float value to a universal camera and save my file and then re-open it, the connection is gone.
This is in all the 2019 versions.
if I connect a float value to a universal camera and save my file and then re-open it, the connection is gone.
This is in all the 2019 versions.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB