OctaneRender™ 2019 for Blender® 2.8 - new free tier!

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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby J.C » Tue Aug 13, 2019 8:50 pm

J.C Tue Aug 13, 2019 8:50 pm
ubuchy wrote:Hello,

Does anybody know how to make the denoiser work for regular F12 render? I managed to get it work for the preview. But for the regular render I dunno what I'm doing wrong.



Have you enabled Beauty Denoiser pass in render passes? If you Use Imager settings panel in 3d view don't forget to check Override otherwise it will use Imager setting from active Camera tab.
CPU – i7 8700k 4.8Ghz + 64GB RAM, GPUs: 2xRTX 2080, 2xGTX 980 Ti.
System – Windows 10, OS X 10.12.6. Octane 4-2019, Blender Plugin 17.x-20.x
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby J.C » Tue Aug 13, 2019 9:08 pm

J.C Tue Aug 13, 2019 9:08 pm
davorin wrote:Evnin' (o;

But haven't seen any mentioning for a long time regarding NVlink support, which OptiX includes automatically...


NVLink has been supported since Octane version 2018, but this won't work in free tier version as it supports only one GPU.
CPU – i7 8700k 4.8Ghz + 64GB RAM, GPUs: 2xRTX 2080, 2xGTX 980 Ti.
System – Windows 10, OS X 10.12.6. Octane 4-2019, Blender Plugin 17.x-20.x
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby davorin » Tue Aug 13, 2019 9:24 pm

davorin Tue Aug 13, 2019 9:24 pm
Well I am not interested in the free tier..only at Blender 2.80/81...but seems the only up2date thread here (o;

I just recently switched to 2 * RTX2080Ti....and only read about E_Cycles coming with 2.81 and OptiX support...

So time to get me a NVlink bridge then and hope a Blender 2.81 commercial version will be released soon for Linux ;-)
Debian 10, Blender 2.8 E_Cycles, AMD 1950X, 2 * RTX2080Ti
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby ubuchy » Tue Aug 13, 2019 11:06 pm

ubuchy Tue Aug 13, 2019 11:06 pm
J.C wrote:
ubuchy wrote:Hello,

Does anybody know how to make the denoiser work for regular F12 render? I managed to get it work for the preview. But for the regular render I dunno what I'm doing wrong.



Have you enabled Beauty Denoiser pass in render passes? If you Use Imager settings panel in 3d view don't forget to check Override otherwise it will use Imager setting from active Camera tab.


Thanks for the help. I found out the problem it was something different tho. Whenever I had the Denoiser Beauty selected as a preview pass type. It did not work in the F12 render.
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Tigrrr » Wed Aug 14, 2019 7:15 pm

Tigrrr Wed Aug 14, 2019 7:15 pm
Hi,

First of all I'd like to thank all at OTOY who gave us this awesome renderer to use for free. It's faster than Cycles, even on this old GTX 750 Ti I'm using. I've been testing it since it came out, and yesterday afternoon saw its heaviest use. Then I tried to use it again in the evening and then got an error telling me to check the console for detailed error messages. How do I fix this?

Here is the contents of the Octane log:

Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Area.001' (NT_MAT_DIFFUSE, 000002C9DB9DC400)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Area.001' (NT_MAT_DIFFUSE, 000002C9DB9DC400)
Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Material.001_Diffuse Material' (NT_MAT_DIFFUSE, 000002C9DFC75FF0)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Material.001_Diffuse Material' (NT_MAT_DIFFUSE, 000002C9DFC75FF0)
Can't write float to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Material.001_Diffuse Material' (NT_MAT_DIFFUSE, 000002C9DFC75FF0)
Node type 6 is either unknown, a linker or incompatible to static pin 'rotation' (P_ROTATION, type PT_TEXTURE) of node 'Material.001' (NT_MAT_SPECULAR, 000002C9DC2978C0)
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Material.001' (NT_MAT_SPECULAR, 000002C9DC2978C0)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Material.001' (NT_MAT_SPECULAR, 000002C9DC2978C0)
Node type 6 is either unknown, a linker or incompatible to static pin 'rotation' (P_ROTATION, type PT_TEXTURE) of node 'Eyes-white' (NT_MAT_GLOSSY, 000002C9DC2979E0)
Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Eyes-white' (NT_MAT_GLOSSY, 000002C9DC2979E0)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Eyes-white' (NT_MAT_GLOSSY, 000002C9DC2979E0)
Node type 6 is either unknown, a linker or incompatible to static pin 'rotation' (P_ROTATION, type PT_TEXTURE) of node 'Eyes-white_Specular Material' (NT_MAT_SPECULAR, 000002C9DC29CC00)
Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Eyes-white_Specular Material' (NT_MAT_SPECULAR, 000002C9DC29CC00)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Eyes-white_Specular Material' (NT_MAT_SPECULAR, 000002C9DC29CC00)
Node type 6 is either unknown, a linker or incompatible to static pin 'rotation' (P_ROTATION, type PT_TEXTURE) of node 'Eyes-blue_Glossy Material' (NT_MAT_GLOSSY, 000002C9DC29A800)
Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Eyes-blue_Glossy Material' (NT_MAT_GLOSSY, 000002C9DC29A800)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Eyes-blue_Glossy Material' (NT_MAT_GLOSSY, 000002C9DC29A800)
Node type 6 is either unknown, a linker or incompatible to static pin 'rotation' (P_ROTATION, type PT_TEXTURE) of node 'Eyes-blue' (NT_MAT_SPECULAR, 000002C9DC29F6C0)
Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Eyes-blue' (NT_MAT_SPECULAR, 000002C9DC29F6C0)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Eyes-blue' (NT_MAT_SPECULAR, 000002C9DC29F6C0)
Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Room' (NT_MAT_DIFFUSE, 000002C9DC29FEA0)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Room' (NT_MAT_DIFFUSE, 000002C9DC29FEA0)
Cannot create node of type NT_UNKNOWN (0), because it's internal to Octane
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Room_Diffuse Material.001' (NT_MAT_DIFFUSE, 000002C9DC2A08C0)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'Room_Diffuse Material.001' (NT_MAT_DIFFUSE, 000002C9DC2A08C0)
Node type 6 is either unknown, a linker or incompatible to static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'lightplane' (NT_MAT_UNIVERSAL, 000002C9DC2A3A40)
Can't read float from static pin 'roundEdges' (P_ROUND_EDGES, type PT_ROUND_EDGES) of node 'lightplane' (NT_MAT_UNIVERSAL, 000002C9DC2A3A40)
Tried to access pin via an invalid ID P_UNKNOWN (0)
Tried to access null node pin
Can't read bool from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFA10110A80)
Tried to access pin via an invalid ID P_UNKNOWN (0)
Tried to access null node pin
Can't write bool to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFA10110A80)
Tried to access pin via an invalid ID P_AI_LIGHT_STRENGTH (385)
Tried to access null node pin
Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFA10110A80)
Tried to access pin via an invalid ID P_AI_LIGHT_STRENGTH (385)
Tried to access null node pin
Can't write float to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFA10110A80)
CUDA error 201 on device 0: invalid device context
-> failed to create link
device 0: failed to create OSL compile context:

device 0: failed to compile module 0
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Tigrrr » Thu Aug 15, 2019 7:15 am

Tigrrr Thu Aug 15, 2019 7:15 am
Please disregard my previous post as Octane started working again. I guess my problem had something to do with a pending Windows 10 update, and after updating I decided to test Octane again and it started rendering! :D

This is what I was working on yesterday before Octane stopped working. I needed to create a pig skin shader, and this is what I came up with.

Image
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Szabi » Fri Aug 16, 2019 9:31 am

Szabi Fri Aug 16, 2019 9:31 am
Hey, is it possible to run octane within a Steam version of Blender? I choose to use that version so I get updates automatically. I assume that there are plenty of files within that "octane" client that are necessary to run the renderer and it wouldnt work if grabbed the ones in the add-on folder?
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby Tigrrr » Fri Aug 16, 2019 1:55 pm

Tigrrr Fri Aug 16, 2019 1:55 pm
Szabi wrote:Hey, is it possible to run octane within a Steam version of Blender? I choose to use that version so I get updates automatically. I assume that there are plenty of files within that "octane" client that are necessary to run the renderer and it wouldnt work if grabbed the ones in the add-on folder?


No. OctaneRender for Blender is packaged with its own special build of Blender.
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby linograndiotoy » Fri Aug 16, 2019 3:16 pm

linograndiotoy Fri Aug 16, 2019 3:16 pm
Szabi wrote:Hey, is it possible to run octane within a Steam version of Blender? I choose to use that version so I get updates automatically. I assume that there are plenty of files within that "octane" client that are necessary to run the renderer and it wouldnt work if grabbed the ones in the add-on folder?


No, it's not possible. You need the special OTOY Blender build to run Octane.
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Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Postby JorgeB » Sat Aug 17, 2019 3:07 pm

JorgeB Sat Aug 17, 2019 3:07 pm
Where´s the local database? I can setup the path in preferences but I cannot see it anywhere
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