OctaneRender™ 2019.1 RC3

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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby mojave » Tue Aug 06, 2019 9:22 pm

mojave Tue Aug 06, 2019 9:22 pm
funk wrote:CUDA crash when enabling rounded edges + texture displacement

1. Load orbx and click the render target to start rendering
2. Select the mat1 nodegraph
3. Set rounded edges mode = accurate

Cuda crash:
Code: Select all
Started logging on 07.08.19 04:37:33

OctaneRender Enterprise 2019.1 RC3 (6000004)

CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to wait for event
device 0: path tracing kernel failed


displacement_rounded_edge_crash.png



Thank you for the report, we will look into this and fix it in the next release.
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby haze » Tue Aug 06, 2019 10:06 pm

haze Tue Aug 06, 2019 10:06 pm
PolderAnimation wrote:I have a setup that uses vertex displacment and a texture for the color input.
Why is it that when I change the UV transform scale of the color texture, that octane has to calculate for a minute before I see my result. When I disable the displacement, the changes are instant.


Fixed for next release.
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby funk » Tue Aug 06, 2019 10:50 pm

funk Tue Aug 06, 2019 10:50 pm
Universal material + emission bug

Something seems to be broken with emission on the universal material. Its OK in 2019.2 XB1, so I assume you already know about it, but I'm posting here just in case

1. Load the attached orbx and select render target
NOTE: The cube should be emissive, but it isnt

2. Select "box" nodegraph and set specular color to 0 (or coating to 1, or transmission to 1)
NOTE: Emission starts working again
Attachments
universal_emission_broken.orbx
(73.2 KiB) Downloaded 199 times
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby haze » Tue Aug 06, 2019 10:55 pm

haze Tue Aug 06, 2019 10:55 pm
funk wrote:Universal material + emission bug

Something seems to be broken with emission on the universal material. Its OK in 2019.2 XB1, so I assume you already know about it, but I'm posting here just in case

1. Load the attached orbx and select render target
NOTE: The cube should be emissive, but it isnt

2. Select "box" nodegraph and set specular color to 0 (or coating to 1, or transmission to 1)
NOTE: Emission starts working again

yes already fixed.
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby J.C » Wed Aug 07, 2019 8:43 am

J.C Wed Aug 07, 2019 8:43 am
mojave wrote:
funk wrote:CUDA crash when enabling rounded edges + texture displacement

1. Load orbx and click the render target to start rendering
2. Select the mat1 nodegraph
3. Set rounded edges mode = accurate

Cuda crash:
Code: Select all
Started logging on 07.08.19 04:37:33

OctaneRender Enterprise 2019.1 RC3 (6000004)

CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to wait for event
device 0: path tracing kernel failed


The attachment displacement_rounded_edge_crash.png is no longer available



Thank you for the report, we will look into this and fix it in the next release.



This happens with simple scene with VDB objects too.
Code: Select all
CUDA error 700 on device 1: an illegal memory access was encountered
  -> failed to wait for event
device 1: path tracing kernel failed
CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to allocate device memory
Attachments
clouds_export.orbx
(2.29 MiB) Downloaded 218 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby mojave » Wed Aug 07, 2019 9:15 pm

mojave Wed Aug 07, 2019 9:15 pm
J.C wrote:
mojave wrote:
funk wrote:CUDA crash when enabling rounded edges + texture displacement

1. Load orbx and click the render target to start rendering
2. Select the mat1 nodegraph
3. Set rounded edges mode = accurate

Cuda crash:
Code: Select all
Started logging on 07.08.19 04:37:33

OctaneRender Enterprise 2019.1 RC3 (6000004)

CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to wait for event
device 0: path tracing kernel failed


displacement_rounded_edge_crash.png



Thank you for the report, we will look into this and fix it in the next release.



This happens with simple scene with VDB objects too.
Code: Select all
CUDA error 700 on device 1: an illegal memory access was encountered
  -> failed to wait for event
device 1: path tracing kernel failed
CUDA error 700 on device 0: an illegal memory access was encountered
  -> failed to allocate device memory


Thank you. This will also be fixed in the next release.
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby funk » Wed Aug 07, 2019 9:33 pm

funk Wed Aug 07, 2019 9:33 pm
Universal material / transmission bug

The first 3 transmission models dont seem to change anything unless you have an albedo texture plugged in.

Something isnt right here, because when you add a black (0) albedo texture, it changes the appearance. Black and disconnected should look the same.

1. Load the scene and render the universal material
2. Switch transmission model between octane / beckmann / ggx
NOTE: Nothing changes

3. Disconnect the albedo texture and repeat step 2
NOTE: now the material is changing

UPDATE: If you disconnect the albedo again, adding coating or specular color prevents the transmission from working too
Attachments
universal_trans_model_albedo_bug.ocs
(36.17 KiB) Downloaded 208 times
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby funk » Wed Aug 07, 2019 11:55 pm

funk Wed Aug 07, 2019 11:55 pm
Denoiser bug:

The denoised version of this material is brighter.

denoise_brighter.png
Attachments
denoise_brighter.ocs
(39.19 KiB) Downloaded 203 times
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby wallace » Thu Aug 08, 2019 2:38 am

wallace Thu Aug 08, 2019 2:38 am
funk wrote:Universal material / transmission bug

The first 3 transmission models dont seem to change anything unless you have an albedo texture plugged in.

Something isnt right here, because when you add a black (0) albedo texture, it changes the appearance. Black and disconnected should look the same.

1. Load the scene and render the universal material
2. Switch transmission model between octane / beckmann / ggx
NOTE: Nothing changes

3. Disconnect the albedo texture and repeat step 2
NOTE: now the material is changing

UPDATE: If you disconnect the albedo again, adding coating or specular color prevents the transmission from working too


This is expected, because if albedo (diffuse) is not present, then the transmission layer and the specular layer essentially becomes a specular material on its own, and so it uses the same model as the one specified by "Reflection model".

It's only if there is diffuse layer separating the specular reflective layer on top of it and the specular transmission layer below it that we allow changing the 3 specular transmission models.
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Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]

Postby wallace » Thu Aug 08, 2019 2:39 am

wallace Thu Aug 08, 2019 2:39 am
funk wrote:Denoiser bug:

The denoised version of this material is brighter.

denoise_brighter.png


I have fixed this and this will be in the next version.
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