instance color from attribute
Moderator: juanjgon
it is not a special node for instancing, it is the conventional texture image rgb node. I'm not sure, but I suppose that you should be able to use the same workflow to set the absorption or scattering in the instances.
Thanks,
-Juanjo
Thanks,
-Juanjo
- rohandalvi
- Posts: 169
- Joined: Tue Apr 20, 2010 7:39 am
Hi,Ebo wrote:Ou, did notice there is a special node for instances, thank you. How would you go about using Cd as an absorbtion or scattering color in NT_MED_SCATTERING node ?
Octane currently does not support textures in absorption or scattering. Only solid colors. 2019.2 just added that feature.
Regards
Rohan
Thanks, Rohan, yes, I've seen this new feature in Octane 2019.2. It is really cool! But in any case, I think that in this case the user wants a solid color from a Cd attribute, a constant value for all the object medium nodes, so perhaps the .ppm texture workaround could work.
Thanks,
-Juanjo
Thanks,
-Juanjo