Thanks for clarifying that, much appreciatedsethRichardson wrote:If you leave the transform node at 1 and just tile the UV you dont get this issue.nejck wrote:Hey Seth,sethRichardson wrote:This has been a problem since well forever. Can we please get this fixed.
When working on small scale objects with really fine bump maps Octane loses detail after scaling down past .1 in transforms. Here is a comparison between octane and redshift. I asked about this earlier and it was just ignored.
I've noticed a similar thing too.
Question for you if you dont mind, is this happening only if you use the transform "commands" or is it happening when having scaling the UV mapping really low too?
It is only when you say need to use a triplanar mapping and have to lower the transforms in the octane node itself.
OctaneRender™ 2019.1 RC2
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I'm still not sure I can see it. It definitely looks like the original image you sent you took a screenshot of perhaps windows picture viewer? It applies a nasty blur to anything you view, even at 100% zoom. I re-rendered it with a slightly higher exposure (attached). Seems to me the lighting is too different to make a comparisonsethRichardson wrote:Surehaze wrote:Could I please have an ORBX of this scene, so that I can be sure I'm understanding what scale exactly we're talking about?sethRichardson wrote:This has been a problem since well forever. Can we please get this fixed.
When working on small scale objects with really fine bump maps Octane loses detail after scaling down past .1 in transforms. Here is a comparison between octane and redshift. I asked about this earlier and it was just ignored.
Both will be fixed in next release.linograndiotoy wrote:Edge color is ignored for the Toon Material, it always renders black or dark gray.
Also, the Toon material only works on the first object in the scene, renders totally black for any other object.
Thanks!
Fixed for next release.Notiusweb wrote:Pickers (Focus, White Balance, Material, Object, Camera-target) with up-sampling still aren't working in this version either.
Pickers worked in 2019 XB2 (which had up-sampling), not working in 2019 RC1 and RC2.
THX
- PolderAnimation

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I have this bug for a long time now. When I am rendering a memory heavy scene and i render multiple frames I have some frames where geometry is missing (even if i use 1 abc file, part of the abc file are not loaded in). When I stop or restart octane I can render the scene correctly.
Win 11 | Dual RTX 5090 | AMD Ryzen 9 9950X| 192GB
