Hi all,
This is a special one: Not sure if it is a Poser or a cinema or an otoy issue?
After importing a character from Poser 11 (new Character La Femme) to Cinema 4d (R19) some Boy Parts are not rendered well. The geometries transition between several body parts are extremely harsh.
Playing around with ray epsilon will even strengthen the effect.
All textures are fine, containing nearly full body texture for lips and torso area.Same effect occurs even without any texturing/no materials.
Model is Surface scattered via Octane Tag (level 1)
Images: You can see the effect on transition between three torso areas: Lena alba, and on the back going from neck to glute.
Any idea out there, what's happening here?
Thanks to all for the help.
Used Software:
Poser 11 with LaFemme Character Update
Cinema 4d R19
Octane 3.8.8
on Apple High Sierra, 3x Nvidia 1080ti, latest driver for High Sierra.
Wrong Geometry Transition of Body Parts (Poser11 Import)
Moderators: ChrisHekman, aoktar
- Attachments
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- body parts geometry transition failure
- IMG_8520.jpeg (17.18 KiB) Viewed 1329 times
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
Hi,
there were some changes during v4 develop on this aspect.
Please, try with v4.04-R2, or v2018.1.3 and report back, thanks.
ciao Beppe
there were some changes during v4 develop on this aspect.
Please, try with v4.04-R2, or v2018.1.3 and report back, thanks.
ciao Beppe
hi beppe,
thanks for your advice. trying it a few day – it out was not an octane nor a cinema4d issue. IT needs to be adjusted in Poser, before adding an object via Poser Fusion into C4d.
Solution:
seems, that changing the "skinning" method in Poser is the key
Poser 11 (pro) Users need to change from:
FIGURE>SKINNING METHOD>Poser Unimesh
to
FIGURE>SKINNING METHOD>POSER TRADITIONAL
This will change the subdivision from Poser internal (where you can – with poser unimesh activated – control the subdivision level in poser itself) to standard subdivision. That again generates a "fixed subdivided" meshed model which can be interpreted by poser fusion and will load a subdivided object with correct transition of body parts.
Offcourse then you can add subdivision level via C4d Subdivision Surface, or (as I do) add a Octane Object Tag and raise Subdivision from zero to 1..2... whatever to get a more detailed/organic roundness/edge interpretation.
thanks for your advice. trying it a few day – it out was not an octane nor a cinema4d issue. IT needs to be adjusted in Poser, before adding an object via Poser Fusion into C4d.
Solution:
seems, that changing the "skinning" method in Poser is the key
Poser 11 (pro) Users need to change from:
FIGURE>SKINNING METHOD>Poser Unimesh
to
FIGURE>SKINNING METHOD>POSER TRADITIONAL
This will change the subdivision from Poser internal (where you can – with poser unimesh activated – control the subdivision level in poser itself) to standard subdivision. That again generates a "fixed subdivided" meshed model which can be interpreted by poser fusion and will load a subdivided object with correct transition of body parts.
Offcourse then you can add subdivision level via C4d Subdivision Surface, or (as I do) add a Octane Object Tag and raise Subdivision from zero to 1..2... whatever to get a more detailed/organic roundness/edge interpretation.
- Attachments
Several MacPros + Win PC • Cinema 4d • Octane Mac & Octane Win
That’s great to know!
Thanks for sharing the solution!
ciao Beppe
Thanks for sharing the solution!
ciao Beppe