A few questions

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Sam
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swapping? normals? :shock:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
pixie
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Joined: Fri Jan 22, 2010 9:38 pm

radiance wrote:Hi,

Glass is another material juse like diffuse and glossy called 'specular'.
export with normals from your host app to get good results.
While I thought it to have pure specularity I didn't saw it being transparent, I can only make it to reflect...
pixie
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Sometimes it turns to be quite impossible to get inside a given object, it zooms and zooms yet it keeps on the outside.
haste
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Joined: Mon Jan 11, 2010 9:17 pm
Location: Sofia, Bulgaria

It was suggested that it should be possible to pick some material behind another material.

Radiance wrote that that will be added to his TODO list.

Perhaps that will solve the zooming issue.
Win XP 32 | Geforce GT240 + Onboard 8200 (Driver ver. 197.13 )| Phenom 9550 | 2GB
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