shadow catcher ?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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protovu
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Howdy,

I think I have another obvious one that I am not getting: Shadow catcher.

With a sphere as my object on a plane, I should be able to simply use a Universal Material with Shadow Catcher ticked in order to create catch shadows within the preview and the render, yes?

I am looking at an HDRI scene that provides the floor imagery. Not seeing any shadows with my shadow catcher plane. When I lift the shadow catcher plane, it makes the object disappear, as if it were a boolean operation. (could be handy, I suppose)

Any help appreciated,

Rick
J.C
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If you are not seeing any shadow from your hdri image it may be the image fault . Try any hdri from hdri heaven website to see the difference.
https://hdrihaven.com/
shadowCatcher.png
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protovu
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Hi J.C.,

Thank you for checking in on this.
Actually, I was using an hdri from hdrihaven.

Have checked with a different one, but still nothing happening.

Is my assumption - simply use a Universal Material with Shadow Catcher ticked , your method?

If you have a moment, perhaps take a look at the attached?

Best,
Rick
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ChrisH
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Hi Rick!

Try to flip the normals of your plane (or turn it around 180 degrees on X/Y), i think that might be your problem.

(Also, side tip: You can enable "Infinite plane" to have a "ground" with no edge)
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protovu
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Ha!

ok,.......I am changing your name to "Hero, pointer-outer-of- the obvious- to dinglebrains - laird of the 8th kingdom"!

Octane should put you on the payroll, or at least give you a deep discount.

but, where is this infinite plane enablement thou speakest of????
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ChrisH
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protovu wrote:Ha!

ok,.......I am changing your name to "Hero, pointer-outer-of- the obvious- to dinglebrains - laird of the 8th kingdom"!

Octane should put you on the payroll, or at least give you a deep discount.

but, where is this infinite plane enablement thou speakest of????
Haha! Thank you, I think.. Maybe I should add that to my signature‽ :D

The infinity plane option is in the "Mesh panel", under "Octane properties".
Octane_InfPlane.png
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protovu
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Another one hiding in plain sight....

Thanks again, J.C.!
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