Hello,
I'm using a mograph shader to control the color of clones. They change colors as a field animates through the cloner.
The color works in C4D--but when I export an animated ORBX to standalone, it loses that color for some reason.
Thanks,
Justin
Mograph Shader + Export to standalone
Moderators: ChrisHekman, aoktar
Hi,
MoGraph shaders do not exist in Standalone, so you need to replace them with Instance Color, or Instance Range nodes, for coloring your clones.
ciao Beppe
MoGraph shaders do not exist in Standalone, so you need to replace them with Instance Color, or Instance Range nodes, for coloring your clones.
ciao Beppe
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Ah, thanks. I'm not sure how I'd use either of those, though, given that I'm just using a cloner's color parameter to drive the function. Would you be able to point me to an explanation of that?
Please, post an example scene, or share it with me via Private Message, thanks.
ciao Beppe
ciao Beppe
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Ok, project attached. Thanks!
- Attachments
-
- MgShader.zip
- (1.31 MiB) Downloaded 139 times
Hi,
just replace the MG color Shader with an Instance Color shader.
Switch the Source to Particles, and drag and drop the MENU MoGraph cloner into the source field: In this way, the cloners will be correctly rendered and exported to Standalone, and you can also set the MoGraph cloner to Render Instance: ciao Beppe
just replace the MG color Shader with an Instance Color shader.
Switch the Source to Particles, and drag and drop the MENU MoGraph cloner into the source field: In this way, the cloners will be correctly rendered and exported to Standalone, and you can also set the MoGraph cloner to Render Instance: ciao Beppe
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
This is awesome! I had no idea I could use the instance color node that way! Thanks!
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Ok, so...now I'm running into the problem of when I try to export as an animated scene, it always crashes somewhere along the way. Usually before frame 60. Is there another method to export? I tried editing in standalone, but it looks like that eliminates the animation.
Which version of plugin are you using exactly?
I have exported your scene with 2018.1.3 without issues.
ciao Beppe
I have exported your scene with 2018.1.3 without issues.
ciao Beppe
- crowellster
- Posts: 36
- Joined: Tue Feb 16, 2016 12:13 am
Hmm, that's strange. That's the version I'm using as well.