Hello,
i'm trying Material conversion on some items and i seem to notice a strange behavior.
See image:
If i'm not missing something, reflection should be translated into a Specular input and not Roughness.
Again, LW's IOR gets translated so i get a IOR = 1 in Octane, which means no reflection at all. When translating into a GLOSSY material probably it's better to keep OCtane's default value and just skip LW IOR value.
In fact in LW IOR is only for transparency and does not manage reflections, so it's a useless value unless we are translating into something refractive.
Thanks
Paolo
Strange material conversion
Moderator: juanjgon
Hmm, I can't reproduce anything like that here. The reflection texture is not translated at all while working with the Octane Glossy material, so I'm not sure how it can be linked to anything. Currently, the specular texture is linked to the Octane glossy specular input, although I agree that probably linking the reflection texture to this input could make more sense.
Can you reproduce this issue with any object? If you can share one with this problem I could take a look at it here.
Thanks,
-Juanjo
Can you reproduce this issue with any object? If you can share one with this problem I could take a look at it here.
Thanks,
-Juanjo