Is there a way to access uv attribute on point objects ?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

Hi guys,

i am trying to acces point uv attribute in octane standalone.
in houdini octane is able to use my uv's on particles to map a texture :
houdini.PNG
but when i import my alembic inside octane standalone, it looks that octane is unable to access to the uv info ?
i was wondering why ? and if there is a way to bypass that ?
octane.PNG
Maybe OSL projection might help in that scenario ?
Thanks for your lights !
Cheers
E

ps: i have attach the abc file just in case
Attachments
particle_grid.abc
(359.25 KiB) Downloaded 114 times
User avatar
fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

Well it looks that octane handle UV on point as octane own UV Projection node does work on point cloud. So the feature looks to be implemented.
My bet is that the problem come from the Scene node and the abc importer that is unable to read points UV on input geometry.
Post Reply

Return to “General Discussion”