Deformed geometry not updating in render

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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NNenov
Licensed Customer
Posts: 7
Joined: Sun Jun 10, 2018 9:12 pm

Hello, I have some geo with a bunch of deformers (collision, smooth(relax with init state set), displace, delay effector in point mode). There's no animated textures in the scene.
playback is ok with live viewer, geo is updating with the viewport. As soon as I hit render, the geo will stick to its last updated state and only the PSR of the object will update every frame while the mesh points remain static.
Does anyone know why this might be happening? I've experienced it a few times before with other setups, usually complex scenes with a lot of possible causes.
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bepeg4d
Octane Guru
Posts: 10371
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
are you working with All Object Movable option active, in Render Settings/Geometry Control?
ciao Beppe
NNenov
Licensed Customer
Posts: 7
Joined: Sun Jun 10, 2018 9:12 pm

I did try a second time with this mode enabled but the mesh remained in its initial state.
I ended up just cach(e?)ing the geometry using the point cache tag and that worked out fine.
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