3D Connexion Space Mouse navigation issues with Octane IPR

Houdini Integrated Plugin

Moderator: juanjgon

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trogers
Licensed Customer
Posts: 64
Joined: Sun Jan 13, 2019 11:00 pm
Location: Los Angeles

Hi,

I'm noticing that when I navigate the Houdini camera view with my SpaceMouse while the Octane IPR is rendering, the center location of the SpaceMouse is thrown off and I have to reset it by selecting the geometry and hitting Shift + g (Home selected) after stopping the IPR. I'm assuming that the delay the IPR creates as Octane tries to continuously restart the render while I move the camera is confusing Houdini's understanding of the camera's coordinates. Is this a known issue and if so, is there a fix in the works? Also, please let me know if there's a better / preferred way of moving the Houdini camera while the IPR is live.

Thanks!
Travis
Win 10 / AMD 3970x / Nvidia 4090 + 2080 Ti / 128GB
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

I'm not sure if fixing the Space Mouse navigation is going to be possible using the current OpenGL IPR window. A new Qt5 based IPR is a planned feature for this year, and I suppose that this could fix these kinds of issues. Another solution could be to use the MPlay IPR, to see if it helps ...

On the other hand, the IPR camera updating while interacting with the viewports should be done once the mouse button is released currently. Not sure if this behavior changes with the space mouse ...

Thanks,
-Juanjo
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