triplanar and displacement

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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crackfox
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hey there,

one questions:

can the triplanar node work with the displacement? since its after the texture image and displacement node only accepts texture, i dont see if this can work like that?

appreciate any tips.
mbutler2
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Anybody figure this one out?
noisyboyuk
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Yeah, any news on this one?
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bepeg4d
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Hi guys,
currently is not possible, because displacement is evaluated before the shaders, like Triplanar map node.
But let's see if this limitation can be overcome in a future version.
ciao beppe
sigurdhoeyen
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Hey guys any news on this problem?

Thanks.
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aoktar
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sigurdhoeyen wrote:Hey guys any news on this problem?

Thanks.
There will not news about this with current type of displacement implementation. It's not good for any procedurals.
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KeeWe
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Since I ran into this problem today, can we expect some change with 2019? As far as I know, dplacement got any fixes in the new release. The baking option is pretty tedious... some build in feature would be very handy.
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james_conkle
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Running the latest build and could really use these two tools in combination. I assume this hasn't been implemented vs me not using it correctly?
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aoktar
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james_conkle wrote:Running the latest build and could really use these two tools in combination. I assume this hasn't been implemented vs me not using it correctly?
Have you tried with vertex displacement?
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