Octane not refreshing

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Jahe
Licensed Customer
Posts: 18
Joined: Thu Mar 29, 2018 9:41 pm

Hi guys,

I´m having an issue where Octane isn´t refreshing specific parameters.

I did a screencast here: https://streamable.com/okf3n

As you can see it´s updating the spheres position and camera rotation - but not the rotation Z of the texture. It only refreshes it with a push of the render button.

I reduced this scene from a more complex one and I also had this issue with other shader parameters a couple of times already. I remember having this issue in the beginning of 2018 already.

Any ideas?

Thanks!

Edit: I also tried it with Octane V4.04 R2 now. Still occurs.
Also occurs with pathtracing.

Scenefile attached without texture. I bet you can use any other image file.
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bepeg4d
Octane Guru
Posts: 10365
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
the Z scale is set to 0, if you set it back to 1, everything is updating as expected:
00AA9D13-AF8C-4079-A504-9FFC40B0924B.jpeg
ciao Beppe
Jahe
Licensed Customer
Posts: 18
Joined: Thu Mar 29, 2018 9:41 pm

Hi Beppe,

thanks for your reply.

Yes, that´s true and I didn´t notice that.

However it still should refresh automatically. Because it updates once I click the render button. Right?

And as mentioned I had exactly this issue a couple of times during the last year. For example when adjusting the shader of a carpet that didn´t use the "Transform".
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Jahe wrote:Hi Beppe,

thanks for your reply.

Yes, that´s true and I didn´t notice that.

However it still should refresh automatically. Because it updates once I click the render button. Right?

And as mentioned I had exactly this issue a couple of times during the last year. For example when adjusting the shader of a carpet that didn´t use the "Transform".
It's updating very well without any issues after if you do what beppe said. Giving scale-z as zero probaly causing an internal math error in the Renderer. Just estimating.
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