render instance and opacity bug

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Arjo
Licensed Customer
Posts: 2
Joined: Thu Aug 30, 2018 1:25 pm

Hi,

I think I came across a bug.
I created an object with a base material and a second material stacked on top with an opacity map (a decal).
This works fine in most cases.
However in one case it goes wrong.

I think it's a common way to work with render instances:
Put the object with the base material and the decal in a null object which is preview and render invisible. (a so called instance vault)
Next put instances in the scene that are visible.
As soon as these instances are made "render instances" it goes wrong. The base material disappears and the object only shows the decal.

Is this a known bug?
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Or unsupported one! Plesea put a scene to avoid time loss
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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