what I want to archieve is quite simple:
Comping a reflection object into an lmage via camprojected geometry, thus having correct reflections in the mentioned object AND THEN the object only with an alphachannel PLUS a shadow pass PLUS a reflection pass - so when slapcomped the object sits in the image nicely.
but... HOW? There are some threads but they somehow don´t answer this issue.
What I want to archieve can be seen here at around 06:04 (better change the speed to 0.25

https://www.youtube.com/watch?v=7eCzaZzqZZY
This tutorial from 2016 uses the checkbox "Shadow" in the "Render Layer" Dropdown. But that checkbox seems to be gone now so I can´t figure out how to render out a white shadowpass with dark shadows in it.
Can anybody help?
Thank you!