Here is two different approach to paint Vdb volumes. As you can see that's about blackbody vs. texture emission usage. I just uploaded one frame vdb because that was huge for all sequence.
SCENES: https://render.otoy.com/plugindownloads ... amples.rar
VIDEO: https://vimeo.com/169943362
VOLUME RENDERING SAMPLES
Moderators: aoktar, ChrisHekman
Thanks for this. I'm struggling a little getting volumes to look the way I want so I'm looking forward to parsing these.
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Home: GTX980Ti x2
Core i75930K - 32G
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UE4, Unity, C4D
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Work: GTX1080s
HTC Vive, Gear VR, Hololens, Daydream
UE4, Unity, C4D, Houdini
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Home: GTX980Ti x2
Core i75930K - 32G
Gear VR
UE4, Unity, C4D
__________________________________________
Work: GTX1080s
HTC Vive, Gear VR, Hololens, Daydream
UE4, Unity, C4D, Houdini
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- FullHPetroL
- Posts: 42
- Joined: Mon Apr 27, 2015 10:00 am
Hello!aoktar wrote:Here is two different approach to paint Vdb volumes. As you can see that's about blackbody vs. texture emission usage. I just uploaded one frame vdb because that was huge for all sequence.
SCENES: https://render.otoy.com/plugindownloads ... amples.rar
VIDEO: https://vimeo.com/169943362
I'm trying to use blackbody emission in my volumes, but nothing works. Emission channel has no effect, and the example gets me only this result