VDB instancing - Artefacts

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

Hi

I was experimenting with tiling a .VDB volume to see if it was possible to make a cloudscape using VDBs inside Octane for MODO.

Imported a single .orbx proxy to a mesh, replicated it using a particle generator, changed scattering and resolution inside the "edit proxy", and made a test rendering
VDBTiling.png
Really bad artefacts in the intersection of the VDB replicas

Tried different volume resolutions. Same thing.

Is there any workaround or it's a limitation?

Thanks for any help

OctaneRender for Modo 4.04.0.145
Windows 10
Driver version 417.22
Geforce 1070 Max-Q
MSI GS73VR 7RG
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face_off
Octane Plugin Developer
Posts: 15694
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - may I suggest exporting the scene to Octane Standalone, and if the problem happens there too, submit the scene to OTOY in the Octane Standalone thread where they can investigate.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

Thank you for your help

Just a quick update. I made more tests with different resolutions and settings. This was the result
Before VDB intersection
Before VDB intersection
After VDB Intersection
After VDB Intersection
Exported to Standalone, same issue.

Will submit a request to Standalone team as suggested.

Thanks
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