Hi
I was experimenting with tiling a .VDB volume to see if it was possible to make a cloudscape using VDBs inside Octane for MODO.
Imported a single .orbx proxy to a mesh, replicated it using a particle generator, changed scattering and resolution inside the "edit proxy", and made a test rendering
Really bad artefacts in the intersection of the VDB replicas
Tried different volume resolutions. Same thing.
Is there any workaround or it's a limitation?
Thanks for any help
OctaneRender for Modo 4.04.0.145
Windows 10
Driver version 417.22
Geforce 1070 Max-Q
MSI GS73VR 7RG
VDB instancing - Artefacts
Moderator: face_off
Hi - may I suggest exporting the scene to Octane Standalone, and if the problem happens there too, submit the scene to OTOY in the Octane Standalone thread where they can investigate.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question