Last official info from developers was almost year ago. Is there anybody except Lino who can continue this, answer people's questions, post news and respond to the posted issues?azen wrote:Hello all,
Some quick notes:
- I have updated the 4.00 XB3 - 16.0 (TEST) download links, to include the new fixes/additions mentioned by DrawFun
- The Linux and Mac OSX test builds are nearly ready for release
- Regarding the next 3.08 release - 15.2.5 is currently under testing, and will be released in the next day or two. Here is the Changelog
- Use enum values for displacement and falloff nodes
- Do not reload scene when turn on/off camera imager
- Support larger max width for nodes
- Fix medium node connection failure in specular materials
- Support back compatibility for transmission color connection in specular material
- Support back compatibility for projection mode
- Support back compatibility for camera imager
- Fix camera imager ui grey out issue
- Hide legacy sockets in surface panels
- Add sheen roughness for metal/glossy materials
- Add a button for emptying GPU
- Add user preference to empty GPU after render automatically
Cheers,
Azen
Update and Introduction
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group