Metallic material default diffuse color is white
Moderators: ChrisHekman, aoktar
Metallic material default diffuse color is white while in Blender plugin or Standalone it is Black. This leads to unexpected material differences when importing materials to C4D from ORBX files.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Version and what you do exactly?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Tested on latest versions 2018.1.x
Steps to reproduce
1. Create Metallic material.
2. Change Specular map value to 0
3. Material is White. Same situation in Standalone or Blender plugin, material is Black.
4. Diffuse color (Metallic material) in C4D is white in standalone and Blender it is Black
Example material where the dots should be black in C4B but are white. Specular map is a texture it this case.
Steps to reproduce
1. Create Metallic material.
2. Change Specular map value to 0
3. Material is White. Same situation in Standalone or Blender plugin, material is Black.
4. Diffuse color (Metallic material) in C4D is white in standalone and Blender it is Black
Example material where the dots should be black in C4B but are white. Specular map is a texture it this case.
- Attachments
-
- ef stainess_steel_perforated.orbx
- (8.8 MiB) Downloaded 128 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Because SA is not adding any node to diffuse slot. I think it's not a big problem to change to black.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's not a problem to change it to black, but users expect that materials will look the same in Standalone and in plugin. I lost some time until I realised C4D plugin interprets this setting differently.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
I'll change the default diffuse color to black for metal.J.C wrote:It's not a problem to change it to black, but users expect that materials will look the same in Standalone and in plugin. I lost some time until I realised C4D plugin interprets this setting differently.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks!aoktar wrote:I'll change the default diffuse color to black for metal.J.C wrote:It's not a problem to change it to black, but users expect that materials will look the same in Standalone and in plugin. I lost some time until I realised C4D plugin interprets this setting differently.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group