Hello
I'm using the 4.04 lightwave plugin.
Loaded the udim in Lightwave image editor, connected a glossy mat , Image texture set to tiled image, picked the udim image in the list, there are 8 tiles in the u direction so i entered 8 as the max tiles in u and 1 in v (tried also with the numbers of the tiles, 1001 to 1008) and IPR renders a black globe instead of the earth texture I'm expecting.
Any trick?
Thank you
Udim rendering black
Moderator: juanjgon
- marchermitte
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- Location: Geneva
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Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
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Must be the texture size, might be too big even with out of core enabled. The texture is made of 8 tiles of 1334 mb each.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
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here is the log
| [profile] Function "LWOctane_renderScene" over "" execution time: 0.369 seconds
00:01:23 (0083.54) | IPR: enter into the rendering loop
00:01:26 (0086.98) * OCTANE API MSG: Failed to allocate page-locked memory
00:01:26 (0086.99) * OCTANE API MSG: Failed to allocate page-locked memory
00:01:26 (0086.99) |
00:01:26 (0086.99) | ++++++++++++++++++++++++++
00:01:26 (0086.99) | +++ IPR RENDER FAILURE +++ processing the failure callback
00:01:26 (0086.99) | ++++++++++++++++++++++++++
00:01:26 (0086.99) |
00:01:26 (0086.99) |
00:01:26 (0086.99) | ++++++++++++++++++++++++++
00:01:26 (0086.99) | +++ IPR RENDER FAILURE +++ processing the failure callback
00:01:26 (0086.99) | ++++++++++++++++++++++++++
00:01:26 (0086.99) |
00:01:26 (0086.99) | IPR: reset image callback
00:01:26 (0086.99) | IPR: wait for the getPreviewImage function
00:01:27 (0087.01) * OCTANE API MSG: denoiserThread0 : Initialization failed. Restart required
00:01:27 (0087.01) * OCTANE API MSG: denoiserThread1 : Initialization failed. Restart required
00:01:27 (0087.09) | IPR: free the OpenGL buffers
00:01:27 (0087.09) | IPR: rendering done
How come the out of core doesn't take care of the texture memory hit?
| [profile] Function "LWOctane_renderScene" over "" execution time: 0.369 seconds
00:01:23 (0083.54) | IPR: enter into the rendering loop
00:01:26 (0086.98) * OCTANE API MSG: Failed to allocate page-locked memory
00:01:26 (0086.99) * OCTANE API MSG: Failed to allocate page-locked memory
00:01:26 (0086.99) |
00:01:26 (0086.99) | ++++++++++++++++++++++++++
00:01:26 (0086.99) | +++ IPR RENDER FAILURE +++ processing the failure callback
00:01:26 (0086.99) | ++++++++++++++++++++++++++
00:01:26 (0086.99) |
00:01:26 (0086.99) |
00:01:26 (0086.99) | ++++++++++++++++++++++++++
00:01:26 (0086.99) | +++ IPR RENDER FAILURE +++ processing the failure callback
00:01:26 (0086.99) | ++++++++++++++++++++++++++
00:01:26 (0086.99) |
00:01:26 (0086.99) | IPR: reset image callback
00:01:26 (0086.99) | IPR: wait for the getPreviewImage function
00:01:27 (0087.01) * OCTANE API MSG: denoiserThread0 : Initialization failed. Restart required
00:01:27 (0087.01) * OCTANE API MSG: denoiserThread1 : Initialization failed. Restart required
00:01:27 (0087.09) | IPR: free the OpenGL buffers
00:01:27 (0087.09) | IPR: rendering done
How come the out of core doesn't take care of the texture memory hit?
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
- marchermitte
- Posts: 283
- Joined: Sat May 29, 2010 9:25 pm
- Location: Geneva
- Contact:
I allocated 20 gig of Ram to the out of core option.
My video boards are 2x gtx 1080 ti with 11 Go.
Just checked Lightwave while rendering the scene (natively) the task manager shows 4.5 Go of ram for the layout.
My video boards are 2x gtx 1080 ti with 11 Go.
Just checked Lightwave while rendering the scene (natively) the task manager shows 4.5 Go of ram for the layout.
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits