Hey guys,
I don't know if I'm doing anything wrong but high-res textures (6K) looks low res to me (but maybe I'm wrong).
I dowloaded a free texture from Poliigon and I have the Idea the normal map doesn't pick up all the detail.
I saw this texture in a octane for C4D tutorial and looked better to me.
Then I tried another texture (also 6K) and it's the same.
Thanks in advance!
High res texture looks low res
Moderator: face_off
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
An easy way to check is to make your own 6k texture and see if it's holding up in the same position. It doesn't need to be anything fancy. For instance, use a crisp, 512x512 UV check grid and tile it up to the full 6k res in Photoshop, (an easy way is to use Custom Pattern Fill), then see how that looks in place of the one you're doubting.
Just because the image is 6k doesn't mean it necessarily has that full amount of detail. It could very well have been scaled, manipulated, etc. Or it could be something about the way you've built your shader network that is degrading the source data. By using your own, known-good source image, you significantly narrow down the variables in looking for a solution.
Just because the image is 6k doesn't mean it necessarily has that full amount of detail. It could very well have been scaled, manipulated, etc. Or it could be something about the way you've built your shader network that is degrading the source data. By using your own, known-good source image, you significantly narrow down the variables in looking for a solution.
Animation Technical Director - Washington DC
Thanks for the answer, I used another texture and it's better now.
I also think it's because the stretching of the wide angle lens (24mm).
I also think it's because the stretching of the wide angle lens (24mm).
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
There's a bug/limitation with normal map in Octane loosing half of its details, see here:
viewtopic.php?p=360041#p360041
and here (OSL shader from Milanm coming to workaround the Octane bug) :
viewtopic.php?f=87&t=71721&p=363515#p363489
viewtopic.php?p=360041#p360041
and here (OSL shader from Milanm coming to workaround the Octane bug) :
viewtopic.php?f=87&t=71721&p=363515#p363489
Pascal ANDRE
Thnx for the reply, I’ll have a look at it!
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush