Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

What about ICEFX? Below is quote from facebook post made in 2016.
Hayssam Keilany "Hello everyone, OTOY guy here.
I've decided to update everyone about the ICEFX (name subject to changes...) part of the OctaneImager.
"What's this ICEFX thing you're talking about?"
Well, I'll create a proper forum post in the future with pictures but i'll enumerate some features here :
* Colors
-----------
- Customizable tonemapper
- 3D LUT support
- Correct white balance and color temperature
- Fast HDR chromatic aberration (axial & lateral)
- Bleach bypass, Fade, Blacks, Levels...
- Vibrance,saturation,contrast,gamma (classic but necessary)
- HDR Sharpening
- Highlight / Midtones / Shadows color grading (Log & Linear)
- RGB Curves
- Film Grain (because sometimes it's better to just add it than making your render noisy :P)
- Customizable vignetting
* Artistic
-----------
- Multiple customizable cartoon effects (Painting, drawing, etc)
- Contour effect
- Digital and analog glitch effects (can be animated)
- CRT / VHS / NTSC & more... artifacts creator
- Scanline / ASCII & random effects
- And more...
* Lighting / Camera effects
-------------
- Super fast bloom
- Light streaks (Glare on OctaneRender)
- Anamorphic lens effects
- Customizable Lens Flare
- Lens Dirt effect
- Customizable depth of field (blades, etc)
- Fake fast god-rays (useful for quick terrain)
* Rendering
----
- Real-Time Ambient Occlusion / Indirect lighting
- Real-Time Raytraced reflections
- Customizable artistic fog (Total control)
* Others
---------
- Denoiser (WIP, not sure yet if my approach is worth it)
These are the most important features,
For the Rendering part, I must specify that they will not replace path-tracing at all. They are meant for quick tweaking or fixes and might not be integrated in the end as they were created for real-time purposes (VR/ Mobile and more)
Keep in mind that ICEFX is at first a real-time post-processing solution usable in video games to produce high-quality photorealistic rendering.
Please let me know if i'm missing out an important feature in terms of color or what you guys are used to do in Photoshop/Lightroom/Nuke...
Thank you!"
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
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Notiusweb
Licensed Customer
Posts: 1285
Joined: Mon Nov 10, 2014 4:51 am

Multiple (say up to 4...) directional lights, like multiple simultaneous Daylight-environments, to simulate scene lights from more than one source.
Using a Bool operator as the switch to activate.
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Dmi3ryd
Licensed Customer
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
Contact:

It would be nice to implement the simplest parameter animation!!!!
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
mgtaylor
Licensed Customer
Posts: 18
Joined: Sat Jul 29, 2017 9:26 pm

Karba wrote:We have quite a lot of features to be implemented.
We know that displacement and motion blur definitely have to be done.
What else?
You can select 3 features.
Please note that it is for info purposes only and we reserve the right use the info as the company sees fit.
Displacement motion blur seems to still be a major issue to this day unfortunately.
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Fake Pilot
Licensed Customer
Posts: 72
Joined: Fri Aug 24, 2012 11:54 pm
Location: Gothenburg, Sweden
Contact:

Outline render for toon shader.
Machine: Macbook Pro M4 Max, 128GB.
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Phantom107
Licensed Customer
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

yafet
Licensed Customer
Posts: 7
Joined: Fri Apr 10, 2015 5:25 pm

a better&logical user-friendly method of licensing and offline usage. missing the old days, i have been using and upgrading since 2015 but OTOY has lost me now.
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

Displacement and Motion Blur , is actually a major critical issue in Octane for serious animation project.
drmaddogs2
Licensed Customer
Posts: 15
Joined: Sun Dec 18, 2016 12:45 pm

Planetary Environment with animation capacity from image texture files.
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Lewis
Licensed Customer
Posts: 1100
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

Perpetual License option
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

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