I'm not a Max guy but I understand they have something called Bercon Tiling. The idea is to create a batch of tiles that interleave, for example using Substance, and then applying them with Bercon in a distribution to avoid repeating patterns.
Is there a way to do any similar tile mapping within Octane?
If not...I highly suggest.
If you watch the first two minutes of this video you'll have the idea:
https://www.youtube.com/watch?v=FuPQNIx3dh8
Power Tiling?
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