Lua scripts in Octane Instance openned from Unity

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mmortall
Posts: 11
Joined: Mon Jun 18, 2018 11:46 am

I was trying to run some lua scripts in Octane Instance opened from Unity Octane Plugin.

But I got errors when running any script. I got Script error related to octane.nodegraph is nil and octane.gui is nil. So I'm not able to use scripts at all.
Is there a limitation to use Lua script in Octane Instance from Unity? Because I see the Script menu item and a way to run them.

Her is my script test code:

Code: Select all

dialogProperties =
{
	type  = octane.gui.dialogType.ERROR_DIALOG,
	title = "Test Title",
	text  = string.format("Test Text")
}

octane.gui.showDialog(dialogProperties)

scene = octane.nodegraph.getRootGraph()
Thanks
mmortall
Posts: 11
Joined: Mon Jun 18, 2018 11:46 am

Hi. It there any news about it? Thanks
tombube
Posts: 9
Joined: Thu Sep 05, 2019 1:51 pm

Hi, any news about this? We currently avoid using lua scripts inside Octane Unity and always export to an ORBX file to run lua scripts on, so it would be useful to have official support for running scripts inside Unity Octane instance (and also an option to start the Lua script using C#)
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