Proxies

Sub forum for feature requests etc

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Felix12345
Licensed Customer
Posts: 8
Joined: Thu Sep 27, 2018 3:09 pm

Hi,

i'd love to have render time Proxies via the Octane Object Tag/Octane Scatter System.
For example: if you put a Octane object tag on an emitter, enable render as particle, drop an object into it, you can render insanely high poly objects and ALOT of them

this is also possible with octane scatter, but only for objects to scatter on.

now if i want to use a cloner, sim something, for example i sim with some balls, that roughly represent my final high poly model, i want to be able to assign an object tag to the sim-ball, and in the object tag tell octane to just replace the object with my high poly object.

why?

because the swap of geometry in octane is WAY more performant then doing anything with geometry swapping in c4d.

would be very nice to see this integrated.

regards,

raphael
Affari
Licensed Customer
Posts: 26
Joined: Mon Nov 28, 2016 12:54 pm

Agreed, came here to request the same thing!

Doing an animation with high poly cad file, modeled a low poly cage and animating that would be nice to swap it out for render even without using cloner just object proxy instances via tag.
Windows 10 Home // Octane Version 3.05.3 // Nvidia Driver 378.66 // Cinema 4D R18 Plugin 3.05.3

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aoktar
Octane Plugin Developer
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No sense on this request! Where did you see proxies in Octane? It has not any render level proxy system
Octane For Cinema 4D developer / 3d generalist

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SSmolak
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Probably sense is that every other render engine has proxies :) But this request should be for Standalone...
Architectural Visualizations http://www.archviz-4d.studio
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aoktar
Octane Plugin Developer
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SSmolak wrote:Probably sense is that every other render engine has proxies :) But this request should be for Standalone...
Yes! No sense for doing this request here.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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