Hi Paride,
with this version 3ds max would just close itself during rendering. No errors, nothing.
Sometimes this error failed to download symbol
What does it mean?
and now these errors again
CUDA error 700 on device 2: an illegal memory access was encountered
-> failed to wait for event
device 2: direct light kernel failed
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to wait for event
device 1: direct light kernel failed
UPDATE:
Can a bad/faulty connection or network card on the master cause these errors? I noticed one time when viewport was opened network slave count was going from 20/20 to 10/10 and then back 20/20 (There are two slaves each holds 10 GPUs).
Both slaves had an error message about a stopped heartbeat. Octane on these slaves was restarted and it kind of fixed the problem but then if octane restart fixed it for now it can be a software problem.
Thank you
OctaneRender® for 3ds max® v4.04 - 6.17
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
could you mail this issue to Octane help desk please?
Regards
Paride
could you mail this issue to Octane help desk please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
NEW BUG introduced now.
When you hide an object that is a proxy, it disappears from the live viewer as normal.
When you UNHIDE that object it does not reappear. You have to then manually REFRESH the scene.
BIG PROBLEM.
When you hide an object that is a proxy, it disappears from the live viewer as normal.
When you UNHIDE that object it does not reappear. You have to then manually REFRESH the scene.
BIG PROBLEM.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
viewtopic.php?f=80&t=71442&start=10#p362821richardyarlett wrote:NEW BUG introduced now.
When you hide an object that is a proxy, it disappears from the live viewer as normal.
When you UNHIDE that object it does not reappear. You have to then manually REFRESH the scene.
BIG PROBLEM.
I just sent this issue to developers time ago.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
Hi Paride
This also applies to the 2018 development as well. I have tried it and the same things happens so please let them know as well.
This also applies to the 2018 development as well. I have tried it and the same things happens so please let them know as well.
HI Paride,
not sure if you can help me with this. When octane viewport is opened and I have phoenix fire in the scene if I drag a time slider while octane viewport is opened 3ds max gets very slow because phoenix or octane creates 500 omni lights. I am not even sure if it is octane/phoenix bug or or just phoenix bug. Thanks
not sure if you can help me with this. When octane viewport is opened and I have phoenix fire in the scene if I drag a time slider while octane viewport is opened 3ds max gets very slow because phoenix or octane creates 500 omni lights. I am not even sure if it is octane/phoenix bug or or just phoenix bug. Thanks
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
I never had seen that issue before, could you share a file to me please?
Regards
Paride
I never had seen that issue before, could you share a file to me please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HI Paride,
I guess there is another bug related to update static geometry and phoenix fd splashes (particles) When it is unchecked phoenix fd won't update splashes during animation even though it is not static geometry
Also
What does this mean when I render phoenix liquids with splash particles
Invalid mesh: vertex index out of range (17806/17804 at offset 105988)
Invalid mesh: vertex index out of range (17806/17804 at offset 105988)
cannot import a regular grid from an empty voxel buffer.
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Thanks
I guess there is another bug related to update static geometry and phoenix fd splashes (particles) When it is unchecked phoenix fd won't update splashes during animation even though it is not static geometry
Also
What does this mean when I render phoenix liquids with splash particles
Invalid mesh: vertex index out of range (17806/17804 at offset 105988)
Invalid mesh: vertex index out of range (17806/17804 at offset 105988)
cannot import a regular grid from an empty voxel buffer.
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Invalid mesh: vertex index out of range (565865/565864 at offset 3379740)
Thanks