Random Color node doesn't respect polygons ID from Mograph fracturing. Please see attached scene. Color Shader and MultiShader nodes respect it with no problem.
Another issue is that Random Color node change its seed after closing Node Editor window.
Random Color node doesn't respect polygons ID
Moderators: ChrisHekman, aoktar
- Attachments
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- random_polygons_color.zip
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Architectural Visualizations http://www.archviz-4d.studio
What do you mean by "respect"?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ignoring them. No random colors for it - only for object instances, not indivdual polygons.aoktar wrote:What do you mean by "respect"?
Random Color :

Color Shader :

Multishader :

Architectural Visualizations http://www.archviz-4d.studio
All right! It's just supporting render-instances, nothing else.SSmolak wrote:Ignoring them. No random colors for it - only for object instances, not indivdual polygons.aoktar wrote:What do you mean by "respect"?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, but should not he serve polygons too - like other color nodes ?aoktar wrote:All right! It's just supporting render-instances, nothing else.
Architectural Visualizations http://www.archviz-4d.studio
Not! Just render-instances(aka scatter nodes of Octane for objects)SSmolak wrote:Yes, but should not he serve polygons too - like other color nodes ?aoktar wrote:All right! It's just supporting render-instances, nothing else.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw