Access Raytype controls in all Shader Channels

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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haydenmartin
Licensed Customer
Posts: 3
Joined: Wed Oct 17, 2018 11:05 pm

For scene optimisations, it would be great to have granular control over specific Raytypes in each texture channel - maybe just simple checkboxes to be included somewhere

As mentioned here viewtopic.php?f=87&t=67849

It is a wildly promising level of control that should be immediately accessible for all users, not just those of us who have decided to dip into OSL research
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