Forestpack - Offsett animation

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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stir
Licensed Customer
Posts: 101
Joined: Sun Apr 10, 2016 7:12 am

Hi

I am trying to use a greyscale texture/map to drive the animation of an object innside Forestpack.

The object is animated prior to the forestpack scattering.
The greyscale image offsets the animation.

As you can see in this GIF. https://imgur.com/a/H9BKfJ7
The white area is done animating while the black haven't started yet

The problem is that octane doesnt respect the animation offsett and all the spheres animates identical.
is there some instancing setting in octane or something that i can turn off to avoid this behavior?




Cheers
-Mats
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http://www.stir.no
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi stir,
what using Octane gradient texture node?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
stir
Licensed Customer
Posts: 101
Joined: Sun Apr 10, 2016 7:12 am

Hi Paride

We have tested 3ds max default gradient ramp and octane gradient.
We also made a gradient texturemap and tried using it as a bitmap, here also trying default 3ds max bitmap node and octane RGBimage node.
They all act the same.

The Forestpack position and animation offsett is also calculated prior to rendering. And all the methods above shows correct results in viewport.
Its when we render the problem appears.

It feels like octane is forcing all the proxies to be equal to the "original" object.

-Mats
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http://www.stir.no
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi stir,
I see, could you send me your test please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
stir
Licensed Customer
Posts: 101
Joined: Sun Apr 10, 2016 7:12 am

Sorry for the late reply.

Attached you will find maxfile using octane and Forestpack and a gradient.jpg

max 2019.3
Octane 4.02.1 - 6.14
Forestpack 6.2.1


Thank you.
-Mats
Attachments
Octane_FP_offsett.rar
(106.36 KiB) Downloaded 164 times
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

[quote="stir"]Sorry for the late reply.

Hi stir,
thnak you.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Also when we animated standard gradient ramp sliders octane does not update this during rendering.
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