Hello. I am trying to set BRDF Model option in Octane for some materials.
As I understand UnityMaterial class is responsible for this.
But UnityMaterial class have methods to set shader properties and features only. But I see no way to set node parameters like BRDF Model, Sheen etc.
I see that there are some PinId related to BRDF (P_BRDF = 357) but UnityMaterial is not a Node class so I cannot use PinId to set this parameter for UnityMaterial.
Setting BRDF Model material option from Unity
Moderator: ChrisHekman
+1 I'm also experiencing this issue and it's causing some problems in our workflow. When the BRDF parameter defaults to "Octane" it comes off as unrealistically glossy and there's no way to control it. We need to set it to GGX in order to have it be a realistic material but there doesn't seem to be a way to do this. It does seem to have an option in the Blender plugin, but no luck in Unity... Please advise!
- ChrisHekman
- Posts: 1058
- Joined: Wed Jan 18, 2017 3:09 pm
This is currently not possible to do from code or unity.
Ill check if it is possible to add this.
Ill check if it is possible to add this.
- jakemetz11
- Posts: 4
- Joined: Mon Feb 11, 2019 8:42 pm
Hi Chris,
Just curious if you've been able to find out if this is possible to add or not? Would sure help us out a lot to know if this was something that was going to be possible soon or if we have to find another path forward. Thanks!
Just curious if you've been able to find out if this is possible to add or not? Would sure help us out a lot to know if this was something that was going to be possible soon or if we have to find another path forward. Thanks!
- ChrisHekman
- Posts: 1058
- Joined: Wed Jan 18, 2017 3:09 pm
I'll add this to the next build. It will probebly be added in the following weeks.jakemetz11 wrote:Hi Chris,
Just curious if you've been able to find out if this is possible to add or not? Would sure help us out a lot to know if this was something that was going to be possible soon or if we have to find another path forward. Thanks!