Is it possible to improve the node editor on OSX? Copying and pasting nodes between materials sometimes works and sometimes doesn't, it's also very slow and painful in general working in the node editor.
Would it be possible to get it so you can have two materials node editor windows open at once and be able to drag groups of nodes from one material to another? That would massively improve workflow.
Node Editor
Moderators: ChrisHekman, aoktar
Sounds like you do something wrong. Which version do you use?
Take a look this video how to work with two materials and copy pasting
https://drive.google.com/open?id=1HJGJw ... T16wYvMnjt
What's very slow and painful? Can't understand what's the problem you mean
Take a look this video how to work with two materials and copy pasting
https://drive.google.com/open?id=1HJGJw ... T16wYvMnjt
What's very slow and painful? Can't understand what's the problem you mean
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I don't really understand that video! You seem to bring a universal material into a normal material then copy and paste some nodes? Then what?
I am opening one blend material, copying some nodes, then opening a different blend material and trying to paste the nodes. Sometimes it works sometimes it doesn't.
And when I say slow and painful I mean exactly that, everything slows down. To make it faster, I have to turn off Material Previews and Open GL Previews. Which is annoying. Is there a way to have these switched on and still have fast responsivity?
I am opening one blend material, copying some nodes, then opening a different blend material and trying to paste the nodes. Sometimes it works sometimes it doesn't.
And when I say slow and painful I mean exactly that, everything slows down. To make it faster, I have to turn off Material Previews and Open GL Previews. Which is annoying. Is there a way to have these switched on and still have fast responsivity?
1-Logic is same for every octane material types. Also you didn't say asking especially for blend material. But same logic.mitchino wrote:I don't really understand that video! You seem to bring a universal material into a normal material then copy and paste some nodes? Then what?
I am opening one blend material, copying some nodes, then opening a different blend material and trying to paste the nodes. Sometimes it works sometimes it doesn't.
And when I say slow and painful I mean exactly that, everything slows down. To make it faster, I have to turn off Material Previews and Open GL Previews. Which is annoying. Is there a way to have these switched on and still have fast responsivity?
2-Plugin version? It's not so slow, update to latest plugin.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Your answers are confusing.mitchino wrote:I tried using 2018-R3 it was very unstable, crashed all the time, so went back to 4.03 which is very stable, but I find node editing quite slow.
Try 4.04-R2 or 2018.1.2
And write back your impression.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw