Almost there. You do want the overall Material node to use Projection: UVW Mapping, but you want the texture in that material to use a Projection node. On the left you can see a material with a simple test grid image piped into the diffuse. That image is being controlled with a Projection node set to XYZ to UVW. In the middle, you can see the resulting baked texture, and on the right you can see the resulting textured geometry.
The Material has to use some standard UV space in order to bake properly, but how the textures within the material relate to that UV space can be controlled by a Projection node. Each texture within a Material can have its own projection.
It can be confusing when multiple levels of coordinate spaces have to interact. I hope that clarifies it a bit.
Baking with Flat Projection Issue
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Brilliant!! this is exactly what I needed !!frankmci wrote:Almost there. You do want the overall Material node to use Projection: UVW Mapping, but you want the texture in that material to use a Projection node. On the left you can see a material with a simple test grid image piped into the diffuse. That image is being controlled with a Projection node set to XYZ to UVW. In the middle, you can see the resulting baked texture, and on the right you can see the resulting textured geometry.
The Material has to use some standard UV space in order to bake properly, but how the textures within the material relate to that UV space can be controlled by a Projection node. Each texture within a Material can have its own projection.
It can be confusing when multiple levels of coordinate spaces have to interact. I hope that clarifies it a bit.
Cheers ~~
N