I am trying to bake an object with flat projection. I created a material in Octane Render and I really enjoy the way it looks when it covers the entire object with the flat projection mapping on it. I want to somehow retain the way this material looks and bake it so that I can use it inside of a Unity Project. Can someone please help me?
This is the error I am getting right now when I am baking the texture via Flat Projection with the Octane Camera Tag:

I know this is partially because the Flat Projection doesn't get the front and the back of the object. Is it possible to keep the way the material looks with the flat projection, UV unwrap the object, and bake it?
Please help!!! I really need it.
Here is a link to my project file if you want to take a look: https://www.dropbox.com/s/yg6c0cdwn1lhm ... F.c4d?dl=0
Thanks so much...any help is appreciated.
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