Animating Turbulence Noise

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jayroth
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Is there a clean, Cinema-style way to do this? Or must we still animate the UV transform?
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jayroth
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Actually, Beppe, I did. I was hoping that there was some improvement in this area that those posts had not captured. I ended up using a displacer object instead of dealing with this at the shader level. Are there any plans to improve on this?
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aoktar
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Why do you prefer to use C4D shaders?
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jayroth
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I don't, Ahmet. I would prefer to animate with the Octane Turbulence. I was hoping for a simple way to do this; the Cinema shaders offer the Animate setting, as you know. It would be great to see the same idea in the Octane noise shaders as well. It is my understanding, based upon the searches that I made regarding this, that we cannot currently do that.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
cendrick
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Hello,
Has there been an answer to this question?
I have several colors in a gradient that I want to animate with noise over top an objects. How do I achieve this in octane?

Thanks,
Rick
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aoktar
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You can assign a projection node and translate in z-direction
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