Hi! I'm Working on a little animation with a light material that turns on and off based on a channel oscillator linked to the illumination amount, if I render directly in octane for modo with "load materials each frames" it works but i wanted to do the render in the standalone the problem is that this oscillator isn't exporting at all when I export the animation to ocs or orbx, any suggestions?
Hi. I don't think you will be able to export the light power to an ORBX file in the fashion - sorry. You could try scaling the emitter mesh down to something very very small to turn it off, and then scale back to 100% to turn it on.