Cinema 4D version 2018.1.2-R2 (Obsolete stable) - 18.05.2019

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Studio21
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Great job Ahmet. ty for your hard work!

XP SDK now exposes xptrail colors to 3rd party renderers. will this be implemented in octane?

cheers
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aoktar
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Studio21 wrote:Great job Ahmet. ty for your hard work!

XP SDK now exposes xptrail colors to 3rd party renderers. will this be implemented in octane?

cheers
Where's XP SDK? We couldn't get it yet!
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Studio21
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Hi ahmet, im not a developer so i wouldnt know. perhaps you guys need to contact insydium for it?


Cheers
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Kalua
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Thank you for this release, Aoktar.
I have been, however, experiencing some issues with some particular cases: there is a shader that systematically crashes C4D every time I try to edit it in the node editor. I will PM you with a download link.
It may be helpfull.
Cheers,
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poison
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AHMET , one big THANK YOU for your effort to making it very stable for my setups in R20.
Had some OpenGl issues with R19, but this is not octane related.

Anyhow, i have run into some tricky issues with Cryptomate in this update release.

Render setup:
Cyrptomate channels: CryptoMaterialNode, CryptoObjectPinName are checked


1) scene being rendered, eg frame 1-200
2) on frame 100, i stop rendering.
3) resume from frame 100 ...
4) Cryptmate channel CryptoMaterialNode is different from that point onwards.

this is complicated, cause in post i have to deal with reselecting the materials from that frame onwards.

is this supposed to happen ?
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eyeonestudio
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Two Bugs Here.....


01. Can't render Para Sphere (Parametric Not a mesh) 2018.1.2 & 4.04
make sphere. add env. set octane
-Very First Render to Picture Viewer : Can't Render
-Open Live Viewer & Preview. After Render to Picture Viewer : Ok....
111.png





2.Deep Image Not Working.

Kernel - Deep image, Deep render passes(2018 Only)
Render - Save Deep Image

R20 2018.1.2
Save Deep Image - Nuke Say : no deep data found in file
Render passes - Nuke Say : no deep data found in file

R19 2018.1.2
Save Deep Image - Nuke Say : no deep data found in file
Render passes - Nuke Say : no deep data found in file


R20 4.04
Save Deep Image - Ok

R19 4.04
Save Deep Image - Ok
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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aoktar
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eyeonestudio wrote:Two Bugs Here.....

01. Can't render Para Sphere (Parametric Not a mesh) 2018.1.2 & 4.04
make sphere. add env. set octane
-Very First Render to Picture Viewer : Can't Render
-Open Live Viewer & Preview. After Render to Picture Viewer : Ok....
111.png
- Ok
It's not a Bug. You should know as an old user that you can't render spheres if you select "Render Perfect". Plugin deactivates this option when you start LV the spheres in scene.
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aoktar
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poison wrote:AHMET , one big THANK YOU for your effort to making it very stable for my setups in R20.
Had some OpenGl issues with R19, but this is not octane related.

Anyhow, i have run into some tricky issues with Cryptomate in this update release.

Render setup:
Cyrptomate channels: CryptoMaterialNode, CryptoObjectPinName are checked


1) scene being rendered, eg frame 1-200
2) on frame 100, i stop rendering.
3) resume from frame 100 ...
4) Cryptmate channel CryptoMaterialNode is different from that point onwards.

this is complicated, cause in post i have to deal with reselecting the materials from that frame onwards.

is this supposed to happen ?
You're welcome but are you talking about a specific scene? Sample scene would be appreciated, can't know what's happening without seeing.
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eyeonestudio
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aoktar wrote: It's not a Bug. You should know as an old user that you can't render spheres if you select "Render Perfect". Plugin deactivates this option when you start LV the spheres in scene.
You right. That is not a bug. I had forgotten it. No one renders without an LV preview. It's just inconvenient..... :roll:
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desire
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Hi all!
Think that's a bug - Strange behavior with unchecked Cast Shadow feature in OctaneLight.
Picture looks overexposed with no matter of power strength is set to light source (2nd and 3rd sreenshots)

One more strange and not-like-in-a-real-life - OctaneLight gives a shadow even without luminocity? Please, look at the first (wide one) screenshot.
May be I'm wrong with something?

Thank you

P.S.: thanks for clean shadow pass with render layer. Finally
Attachments
shadows.jpg
Cast Shadow
Cast Shadow
no Cast Shadow
no Cast Shadow
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