Great job Ahmet. ty for your hard work!
XP SDK now exposes xptrail colors to 3rd party renderers. will this be implemented in octane?
cheers
Cinema 4D version 2018.1.2-R2 (Obsolete stable) - 18.05.2019
Moderators: ChrisHekman, aoktar
Where's XP SDK? We couldn't get it yet!Studio21 wrote:Great job Ahmet. ty for your hard work!
XP SDK now exposes xptrail colors to 3rd party renderers. will this be implemented in octane?
cheers
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you for this release, Aoktar.
I have been, however, experiencing some issues with some particular cases: there is a shader that systematically crashes C4D every time I try to edit it in the node editor. I will PM you with a download link.
It may be helpfull.
Cheers,
I have been, however, experiencing some issues with some particular cases: there is a shader that systematically crashes C4D every time I try to edit it in the node editor. I will PM you with a download link.
It may be helpfull.
Cheers,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
AHMET , one big THANK YOU for your effort to making it very stable for my setups in R20.
Had some OpenGl issues with R19, but this is not octane related.
Anyhow, i have run into some tricky issues with Cryptomate in this update release.
Render setup:
Cyrptomate channels: CryptoMaterialNode, CryptoObjectPinName are checked
1) scene being rendered, eg frame 1-200
2) on frame 100, i stop rendering.
3) resume from frame 100 ...
4) Cryptmate channel CryptoMaterialNode is different from that point onwards.
this is complicated, cause in post i have to deal with reselecting the materials from that frame onwards.
is this supposed to happen ?
Had some OpenGl issues with R19, but this is not octane related.
Anyhow, i have run into some tricky issues with Cryptomate in this update release.
Render setup:
Cyrptomate channels: CryptoMaterialNode, CryptoObjectPinName are checked
1) scene being rendered, eg frame 1-200
2) on frame 100, i stop rendering.
3) resume from frame 100 ...
4) Cryptmate channel CryptoMaterialNode is different from that point onwards.
this is complicated, cause in post i have to deal with reselecting the materials from that frame onwards.
is this supposed to happen ?
Win10, 4 x 1080Ti
Win10, 2 x 2080Ti, 2 x 980Ti
Win10, 2 x 2080Ti, 2 x 980Ti
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Two Bugs Here.....
01. Can't render Para Sphere (Parametric Not a mesh) 2018.1.2 & 4.04
make sphere. add env. set octane
-Very First Render to Picture Viewer : Can't Render
-Open Live Viewer & Preview. After Render to Picture Viewer : Ok....
2.Deep Image Not Working.
Kernel - Deep image, Deep render passes(2018 Only)
Render - Save Deep Image
R20 2018.1.2
Save Deep Image - Nuke Say : no deep data found in file
Render passes - Nuke Say : no deep data found in file
R19 2018.1.2
Save Deep Image - Nuke Say : no deep data found in file
Render passes - Nuke Say : no deep data found in file
R20 4.04
Save Deep Image - Ok
R19 4.04
Save Deep Image - Ok
01. Can't render Para Sphere (Parametric Not a mesh) 2018.1.2 & 4.04
make sphere. add env. set octane
-Very First Render to Picture Viewer : Can't Render
-Open Live Viewer & Preview. After Render to Picture Viewer : Ok....
2.Deep Image Not Working.
Kernel - Deep image, Deep render passes(2018 Only)
Render - Save Deep Image
R20 2018.1.2
Save Deep Image - Nuke Say : no deep data found in file
Render passes - Nuke Say : no deep data found in file
R19 2018.1.2
Save Deep Image - Nuke Say : no deep data found in file
Render passes - Nuke Say : no deep data found in file
R20 4.04
Save Deep Image - Ok
R19 4.04
Save Deep Image - Ok
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
It's not a Bug. You should know as an old user that you can't render spheres if you select "Render Perfect". Plugin deactivates this option when you start LV the spheres in scene.eyeonestudio wrote:Two Bugs Here.....
01. Can't render Para Sphere (Parametric Not a mesh) 2018.1.2 & 4.04
make sphere. add env. set octane
-Very First Render to Picture Viewer : Can't Render
-Open Live Viewer & Preview. After Render to Picture Viewer : Ok.... - Ok
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
You're welcome but are you talking about a specific scene? Sample scene would be appreciated, can't know what's happening without seeing.poison wrote:AHMET , one big THANK YOU for your effort to making it very stable for my setups in R20.
Had some OpenGl issues with R19, but this is not octane related.
Anyhow, i have run into some tricky issues with Cryptomate in this update release.
Render setup:
Cyrptomate channels: CryptoMaterialNode, CryptoObjectPinName are checked
1) scene being rendered, eg frame 1-200
2) on frame 100, i stop rendering.
3) resume from frame 100 ...
4) Cryptmate channel CryptoMaterialNode is different from that point onwards.
this is complicated, cause in post i have to deal with reselecting the materials from that frame onwards.
is this supposed to happen ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
You right. That is not a bug. I had forgotten it. No one renders without an LV preview. It's just inconvenient.....aoktar wrote: It's not a Bug. You should know as an old user that you can't render spheres if you select "Render Perfect". Plugin deactivates this option when you start LV the spheres in scene.

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Hi all!
Think that's a bug - Strange behavior with unchecked Cast Shadow feature in OctaneLight.
Picture looks overexposed with no matter of power strength is set to light source (2nd and 3rd sreenshots)
One more strange and not-like-in-a-real-life - OctaneLight gives a shadow even without luminocity? Please, look at the first (wide one) screenshot.
May be I'm wrong with something?
Thank you
P.S.: thanks for clean shadow pass with render layer. Finally
Think that's a bug - Strange behavior with unchecked Cast Shadow feature in OctaneLight.
Picture looks overexposed with no matter of power strength is set to light source (2nd and 3rd sreenshots)
One more strange and not-like-in-a-real-life - OctaneLight gives a shadow even without luminocity? Please, look at the first (wide one) screenshot.
May be I'm wrong with something?
Thank you
P.S.: thanks for clean shadow pass with render layer. Finally