Implement settings for ViewPort Shading

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ChrisH
Licensed Customer
Posts: 103
Joined: Sun Mar 06, 2011 12:13 am
Location: Lidköping, Sweden
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It would be really nice, and useful, to be able to change the viewport colors (and alpha) of materials.

Being able to distinguish which material is used where is really useful, and could speed up the workflow (reducing confusion etc).
Right now we have to switch the render to Cycles, change the settings and then switch back to Octane, it gets rather annoying and slows down the workflow a lot.
I tend to have several similar materials (like outer glass and inner glass, etc) and having a fast way to see which is applied where reduces a lot of troubleshooting and not having to wait for the render to clear up before you see that's the wrong material.

Since the Viewport settings isn't directly connected to Cycles, I hope it's not too difficult to copy over/implements for the Octane material panel.

(Thanks to the devs for all their hard work!)
Attachments
ViewportColor.png
ViewportColor.png (15.01 KiB) Viewed 2062 times
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Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
aufwind
Licensed Customer
Posts: 122
Joined: Sun Mar 31, 2013 4:47 pm

Hi Chris,
I've asked for this a few years ago.
Since that feature was never integrated, I did make an integration of the Blender Internal Material Settings a while ago:

viewtopic.php?f=32&t=49600&p=245338&hil ... rt#p245338
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linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

aufwind wrote:Hi Chris,
I've asked for this a few years ago.
Since that feature was never integrated, I did make an integration of the Blender Internal Material Settings a while ago:

viewtopic.php?f=32&t=49600&p=245338&hil ... rt#p245338
The feature has been integrated into Octane for Blender already.
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