It’s coming too, we just didn’t get into the video export along with a few other slides.kuroderuta wrote:Also interested in this.pixym wrote:Hi,
I have just seen the 2019.2 video materials. What about the "Anime Kernel" that have been shown in the previous video announcement material ?
OctaneRender RTX | Vulkan - preview release is out!
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Last edited by Goldorak on Fri Mar 29, 2019 9:18 am, edited 2 times in total.
Thank you for reply 

Last edited by pixym on Sun Mar 24, 2019 2:44 am, edited 1 time in total.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
Same question, do i need the new Enterprise license to try this out? 2019.1 XB1 works even without it...its kind of confusing at the moment.
R9 7950x, 64GB DDR5 6000 MHz, 2x RTX 4090, Samsung 990 Pro 2TB, Kingston KC3000 2TB, Kingston KC3000 1TB, WD Caviar Gold 6TB, Win11 Pro 64bit
"Q: How do I know my GPU is using hardware for ray tracing acceleration?
A: Make sure RTX acceleration is enabled in File > Preferences > Devices Tab > Use RTX acceleration (experimental). RTX acceleration will be enabled automatically for all devices which support RTX hardware acceleration, currently the NVidia Turing GPU range. "
Hi guys!
downlaoded and installed to play a bit with new features.
is it normal that I don't find any RTX control in this release, differently to what mentioned in main topic?
I attach a screenshot.
Thanks!
A: Make sure RTX acceleration is enabled in File > Preferences > Devices Tab > Use RTX acceleration (experimental). RTX acceleration will be enabled automatically for all devices which support RTX hardware acceleration, currently the NVidia Turing GPU range. "
Hi guys!
downlaoded and installed to play a bit with new features.
is it normal that I don't find any RTX control in this release, differently to what mentioned in main topic?
I attach a screenshot.
Thanks!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
You must be using a different version as otherwise you'd see something different there. Please make sure you download one of the links from the initial post from this thread which are the only ones that currently support this feature.shine71 wrote:"Q: How do I know my GPU is using hardware for ray tracing acceleration?
A: Make sure RTX acceleration is enabled in File > Preferences > Devices Tab > Use RTX acceleration (experimental). RTX acceleration will be enabled automatically for all devices which support RTX hardware acceleration, currently the NVidia Turing GPU range. "
Hi guys!
downlaoded and installed to play a bit with new features.
is it normal that I don't find any RTX control in this release, differently to what mentioned in main topic?
I attach a screenshot.
Thanks!
Thanks a lot for your reply, Mojave! 
I'll be trying asap!
Have a great day

I'll be trying asap!
Have a great day
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
- marcvankaam
- Posts: 3
- Joined: Mon Sep 05, 2016 9:33 pm
@Eklein Thank you for you reply! Im not home yet but will try this today right away:Deklein wrote:marcvankaam,
I had the same problem with my 2x RTX 2070 their was no difference with "RTX On". The problem is the Nvidia driver 419.35. Download the new version of creator ready driver 419.67 that Nvidia did for GDC. Is not available yet in the normal nvidia driver location. Get the Windows version from here https://www.nvidia.com/content/DriverDo ... type=TITAN.
See below the test with 2x RTX 2070 with benchmark scene where I got 3.16 times faster with "RTX On" and 70.08 M/sec.
Hi Mojave,
Did I understood well that in this version of Octane you have ported all the Octane cuda code to the new "RNDR framework" that provide a Vulkan backend ?
I yes does the GTX cards use also use also the Vulkan backend (without the RTX extension) and if yes is the vulkan backend better than the cuda backend on some points for GTX ?
If I'm curious, this is because I saw the Redshift guys were porting their cuda code to Optix for RTX support,
and they found good improvement for RTX cards but for GTX cards the Optix version is actually slower than the original cuda renderer,
so for GTX cards they fallback to the cuda renderer.
So I'm wondering if Vulkan have the same issue for GTX or on the contrary show some improvement over the cuda backend.
But anyway I'm happy Otoy choosed the Vulkan way instead of Optix,
pretty exciting, already found several experimental pathtracers implementation on github.
By the way if this version is ported to the RNDR framework, shouldn't it support other backend out of the box, as metal and x86 ?
Did I understood well that in this version of Octane you have ported all the Octane cuda code to the new "RNDR framework" that provide a Vulkan backend ?
I yes does the GTX cards use also use also the Vulkan backend (without the RTX extension) and if yes is the vulkan backend better than the cuda backend on some points for GTX ?
If I'm curious, this is because I saw the Redshift guys were porting their cuda code to Optix for RTX support,
and they found good improvement for RTX cards but for GTX cards the Optix version is actually slower than the original cuda renderer,
so for GTX cards they fallback to the cuda renderer.
So I'm wondering if Vulkan have the same issue for GTX or on the contrary show some improvement over the cuda backend.
But anyway I'm happy Otoy choosed the Vulkan way instead of Optix,
pretty exciting, already found several experimental pathtracers implementation on github.
By the way if this version is ported to the RNDR framework, shouldn't it support other backend out of the box, as metal and x86 ?
Pascal ANDRE