How many triangles is it really possible to put in here
this is 2812002, relay baton handed
Triangle contest
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
I cant post a pic here (for model confidentiality reasons) but I managed 4.5m poly -no textures- in 1gb using 7gb sys ram in the process.
I'd like to hear from someone with a GTX460/2gb how much sys ram is required to fill that with I guess ~9m polys

I'd like to hear from someone with a GTX460/2gb how much sys ram is required to fill that with I guess ~9m polys


i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
I can answer some of my own question.
I know my GTX460/2gb will handle a 8m poly scene but I thought I would try the RBG statuette from Stanford 3d scanning repository (exactly 10m poly see pic) using 8gb of sys ram. It worked fine but it did use some page file as well however unfortunately its just a little too big too render. Cant be by much though. The 8m poly scene with multiple materials actually took longer to load, I guess because it paged to disk more...
The strange thing is on the basis of my previous estimates of 12.5% free space needed it ought to have run but no... not even when I used a tiny image res. to save space. Bummer
Perhaps when I resaved it from Meshlab as .obj from .ply I picked the wrong options cos the .obj file is a little bigger than I expected...have to check that out sometime...not today...my feeling is that it might have squeaked in with only one material.
I'm guessing if the file is truly as lean as it gets it will run ok at 9.75m...with a reasonable image size...which is ok by me
I dont think I will ever need that many poly in a scene myself. Gotta find the limits of my own set up though
Pity that particular one wouldnt render for me though cos it would have been nice to do.
Hope that helps people gauge their needs.
I should cull just a few polys and see if I can get to render shouldnt I?
I know my GTX460/2gb will handle a 8m poly scene but I thought I would try the RBG statuette from Stanford 3d scanning repository (exactly 10m poly see pic) using 8gb of sys ram. It worked fine but it did use some page file as well however unfortunately its just a little too big too render. Cant be by much though. The 8m poly scene with multiple materials actually took longer to load, I guess because it paged to disk more...
The strange thing is on the basis of my previous estimates of 12.5% free space needed it ought to have run but no... not even when I used a tiny image res. to save space. Bummer

Perhaps when I resaved it from Meshlab as .obj from .ply I picked the wrong options cos the .obj file is a little bigger than I expected...have to check that out sometime...not today...my feeling is that it might have squeaked in with only one material.
I'm guessing if the file is truly as lean as it gets it will run ok at 9.75m...with a reasonable image size...which is ok by me

I dont think I will ever need that many poly in a scene myself. Gotta find the limits of my own set up though

Pity that particular one wouldnt render for me though cos it would have been nice to do.

Hope that helps people gauge their needs.
I should cull just a few polys and see if I can get to render shouldnt I?

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55