OctaneRender™ 2018.1.1

Forums: OctaneRender™ 2018.1.1
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OctaneRender™ 2018.1.1

Postby haze » Wed Apr 10, 2019 9:33 pm

haze Wed Apr 10, 2019 9:33 pm
Dear all,

This is the first maintenance release of Octane 2018, to fix a variety of issues that came up.

A reminder: to use Octane 2018.1, you need to have a Studio or Enterprise subscription license. To use network render, you need to have an Enterprise license.

Important: we recommend that you upgrade your NVIDIA driver to version 419.17 or newer. There has been some critical fixes in this newer version.

For introductory material on Octane 2018, please see the 2018.1 release post.

Changes since 2018.1:

  • Fixed universal material specular transmission with roughness 0 rendering incorrectly.
  • Fixed excess noise when using a medium with universal material.
  • Fixed SDF rendering black when using universal material on a flat surface with normal (0,0,1).
  • Fixed regression of top left corner of denoised images rendering black pixels.
  • Increased max number of transparent intersections to 200. This fixes some scenes that have a lot of alpha maps.
  • Fixed incorrect maximum samples rendered when deep pixel is enabled without render passes.
  • Fixed object layers when used with displacement materials.
  • Fixed displacement on uv set 2 and 3, if uv set 1 is invalid.
  • Lua: fixed octane.node.getPinInfoIx(...).name which was returning the label instead of the pin name.
  • Fixed Cryptomatte when used with network rendering
  • Fixed a lockup and crash if stopping rendering immediately before receiving the first set of results.
  • Fixed vertex attributes crashing when used over network render.
  • Enterprise versions have now support for offline activation with dongles.

Downloads

Downloads for users with a Studio subscription license
OctaneRender Studio for Windows (installer)
OctaneRender Studio for Windows (zip)
OctaneRender Studio for Mac OS
OctaneRender Studio for Linux

Downloads for users with an Enterprise subscription license
OctaneRender Enterprise for Windows (installer)
OctaneRender Enterprise for Windows (zip)
OctaneRender Enterprise for Mac OS
OctaneRender Enterprise for Linux


Demo downloads
OctaneRender Demo for Windows (installer)
OctaneRender Demo for Windows (zip)
OctaneRender Demo for Mac OS
OctaneRender Demo for Linux
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Re: OctaneRender™ 2018.1.1 [current 2018.x]

Postby funk » Thu Apr 11, 2019 3:23 pm

funk Thu Apr 11, 2019 3:23 pm
Thanks OTOY
Win10 Pro 64 / Core i7-975 3.33GHz / 12GB RAM / GTX 1080 Ti + GTX 670 / 2x1920x1200 / MODO 13
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender™ 2018.1.1 [current 2018.x]

Postby Silverwing » Fri Apr 12, 2019 10:17 am

Silverwing Fri Apr 12, 2019 10:17 am
Thanks a lot for this new release :)
Especially fixing Cryptomatte and Vertex Attributes! over network!

Keep up the good work!
WIN 10 PRO 64 | ASUS X99 DELUXE | 3 X GTX 980ti | i7 5960X 8X 3,33GHz | 64GB RAM
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Re: OctaneRender™ 2018.1.1 [current 2018.x]

Postby manalokos » Fri Apr 12, 2019 10:21 am

manalokos Fri Apr 12, 2019 10:21 am
We are currently experiencing some issues loading scenes made in V4 that crash when loading in 2018.x
How can we debug this? these are enormous scenes with assets scattered through our server, so we cannot upload them anywhere...
Should we send you the OCS file only?

Thanks
Kind regards
Filipe
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Re: OctaneRender™ 2018.1.1 [current 2018.x]

Postby haze » Mon Apr 15, 2019 1:48 am

haze Mon Apr 15, 2019 1:48 am
manalokos wrote:We are currently experiencing some issues loading scenes made in V4 that crash when loading in 2018.x
How can we debug this? these are enormous scenes with assets scattered through our server, so we cannot upload them anywhere...
Should we send you the OCS file only?

Thanks
Kind regards
Filipe


Thanks for the report. Are you using standalone when it crashes? Does the application just disappear, or are you seeing a render failure? If the latter, would you be able to send us the contents of your log window?
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Re: OctaneRender™ 2018.1.1 [current 2018.x]

Postby Silverwing » Mon Apr 15, 2019 11:39 am

Silverwing Mon Apr 15, 2019 11:39 am
HI there. Some more find on the topic of Cryptomattes:
Hope you are able to fix it :-)

"Crypto Material Node" creates new Crypto IDs if the same material is assigned to different meshes.

Here´s a video to show a little better what I mean:
VIMEO VIDEO

Also the OrbX is attached here.
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Re: OctaneRender™ 2018.1.1 [current 2018.x]

Postby momade » Tue Apr 16, 2019 10:26 am

momade Tue Apr 16, 2019 10:26 am
I asked this question several days ago in the C4D forum, and have no answer. I am quite confused. Maybe someone over here can help me.

I got my upgraded computer back and reinstalled everything. With my new rig, comes my "newness" to a 2018 subsciption license and I am wondering, why I can not activate my GTX970 and GTX780. Please see the atatched image. I can activate them in settings, but upon rendering they are black and deactivated. Going back to settings shows them the two GPUs in question without check mark deactivated again.

A: It is because I dont understand my license?
B: Was my PC hardware messed up in the PC store while upgrading and transitioning my system to a new case and new motherboard?
C: Does 2018 not support certain GPU architectures?


Annotation 2019-04-14 065734.png



So many questions I am so confused...
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Re: OctaneRender™ 2018.1.1 [current 2018.x]

Postby bepeg4d » Tue Apr 16, 2019 3:43 pm

bepeg4d Tue Apr 16, 2019 3:43 pm
Hi,
if you own a Studio subscription license, now 2018/2019 is limited to max 2x GPUs.
Only Enterprise All Access licenses don’t have limitations.
ciao Beppe
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Re: OctaneRender™ 2018.1.1 [current 2018.x]

Postby momade » Wed Apr 17, 2019 4:34 pm

momade Wed Apr 17, 2019 4:34 pm
bepeg4d wrote:Hi,
if you own a Studio subscription license, now 2018/2019 is limited to max 2x GPUs.
Only Enterprise All Access licenses don’t have limitations.
ciao Beppe



Thank you so much Beppe!
I accidentally downlaoded the Subsciption and not the Enterprise version of the C4D plugin, without realizng..
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