Hi!
I have a displacement behaving weirdly, and I can't seem to figure out why... The attached screenshot shows a circular mapping, with the letter N in the middle. The image is placed correctly in the diffuse channel, but the same texture hooked up to displacement is placed and scaled wrongly.
Does anyone know why it behaves this way?
Thanks!
Thomas
Displacement wrong placement - any ideas why?
Moderator: juanjgon
- ThomasVandenAbeele
- Posts: 33
- Joined: Tue Jan 11, 2011 4:31 pm
Is that the same Promity from the Kray forum? If so, hi Promity! Nice to meet you here as well 
The model has UV texture coordinates - as is visible from the mapping of the texture on the diffuse channel. Or did you mean something else?

The model has UV texture coordinates - as is visible from the mapping of the texture on the diffuse channel. Or did you mean something else?
- ThomasVandenAbeele
- Posts: 33
- Joined: Tue Jan 11, 2011 4:31 pm
Hi Juan,
No transformation in the UV map parameters. However, I discovered the error today: the displacement keeps using UV map 1, even though you specify UV map 2 in the texture sampler node.
This causes the wrong mapping, and the disconnect between diffuse mapping and displacement mapping: the texture sampler is set to use UV map 2, and diffuse uses this correctly, but displacement incorrectly still uses UV map 1.
Is this a known issue? Is there a workaround for this?
No transformation in the UV map parameters. However, I discovered the error today: the displacement keeps using UV map 1, even though you specify UV map 2 in the texture sampler node.
This causes the wrong mapping, and the disconnect between diffuse mapping and displacement mapping: the texture sampler is set to use UV map 2, and diffuse uses this correctly, but displacement incorrectly still uses UV map 1.
Is this a known issue? Is there a workaround for this?
Yep, hello )ThomasVandenAbeele wrote:Is that the same Promity from the Kray forum? If so, hi Promity! Nice to meet you here as well
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What Octane version are you using? I think that this issue was fixed in the Octane 2018.1, or at least in the latest just released Octane 2018.1.1 ...ThomasVandenAbeele wrote:Hi Juan,
No transformation in the UV map parameters. However, I discovered the error today: the displacement keeps using UV map 1, even though you specify UV map 2 in the texture sampler node.
This causes the wrong mapping, and the disconnect between diffuse mapping and displacement mapping: the texture sampler is set to use UV map 2, and diffuse uses this correctly, but displacement incorrectly still uses UV map 1.
Is this a known issue? Is there a workaround for this?
Thanks,
-Juanjo
- ThomasVandenAbeele
- Posts: 33
- Joined: Tue Jan 11, 2011 4:31 pm
I'm still using version 3, so that explains why the bug is still in there!
But as I understand it, putting the UV for displacement in slot 1 is a perfectly good workaround, right?
But as I understand it, putting the UV for displacement in slot 1 is a perfectly good workaround, right?