Still no fog precision

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

There is still no fog precision. It goes from too much fog to 0 fog and nothing in between.

And octane fog still looks flat and has no depth. There is always too much fog in front too. Octane fog just makes the whole image dull and flat unlike other renderers
Attachments
Untitled-1.jpg
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

coilbook wrote:There is still no fog precision. It goes from too much fog to 0 fog and nothing in between.

And octane fog still looks flat and has no depth. There is always too much fog in front too. Octane fog just makes the whole image dull and flat unlike other renderers
You may need to increase the Medium Radius to a number that makes sense with the scale of your scene.
Attachments
Environmental Fog, 2000m Medium Radius
Environmental Fog, 2000m Medium Radius
Animation Technical Director - Washington DC
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

frankmci wrote:
coilbook wrote:There is still no fog precision. It goes from too much fog to 0 fog and nothing in between.

And octane fog still looks flat and has no depth. There is always too much fog in front too. Octane fog just makes the whole image dull and flat unlike other renderers
You may need to increase the Medium Radius to a number that makes sense with the scale of your scene.

Thanks even with larger radius there is still too much fog upfront. Also fog goes from too much to nothing. I Wish they would add more precision in between.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Dear Otoy,
Look at this picture: lots of fog in the back and not much fog up front. Can we get this please?
Attachments
fog.jpg
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

coilbook wrote:Dear Otoy,
Look at this picture: lots of fog in the back and not much fog up front. Can we get this please?
Your Density value in the Volume medium is very small, very close to 0.
I think changing the other parameters makes some final value reach a limit.

You should try to increase it a bit, while decrease the Medium radius of the Octane Daylight, or varying other parameters

You can also try a Scattering map instead of a Volume medium map.

See the samples bellow.
I hope that helps
fog1_Scattering.zip
(147.86 KiB) Downloaded 240 times
fog2_VolumeMedium.zip
(145.49 KiB) Downloaded 243 times
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

neonZorglub wrote:
coilbook wrote:Dear Otoy,
Look at this picture: lots of fog in the back and not much fog up front. Can we get this please?
Your Density value in the Volume medium is very small, very close to 0.
I think changing the other parameters makes some final value reach a limit.

You should try to increase it a bit, while decrease the Medium radius of the Octane Daylight, or varying other parameters

You can also try a Scattering map instead of a Volume medium map.

See the samples bellow.
I hope that helps
The attachment fog1_Scattering.zip is no longer available
The attachment fog2_VolumeMedium.zip is no longer available
Thanks It seems fog works better with small scenes. We have an 8 mile city and trying to have fog far away but keep getting flat milky fog everywhere. Also we set medium radius to around 8000 (we tried lower settings too) since you guys said it should be same size as the scene. As far as density 0.01 is the highest it can go otherwise it will be a black screen.

We are trying to achieve similar look like in Zootopia. I guess they used real vdb for fog.

Can you add a spinner called 0 fog zone from the camera to whatever distance we set it too?
Attachments
zootopia.jpg
bbbbbb.jpg
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
I'm sending to developers my opionion about and asking them for a small new feature that should solve this issue.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
I'm sending to developers my opionion about and asking them for a small new feature that should solve this issue.
Regards
Paride

Thanks!
I also noticed when a camera tilts down just a little bit even though it is still near the ground fog shows up everywhere
Attachments
city.jpg
BK
OctaneRender Team
Posts: 1437
Joined: Mon Oct 31, 2016 7:54 pm

coilbook wrote:
paride4331 wrote:Hi coilbook,
I'm sending to developers my opionion about and asking them for a small new feature that should solve this issue.
Regards
Paride

Thanks!
I also noticed when a camera tilts down just a little bit even though it is still near the ground fog shows up everywhere


Hi coilbook,

Thank you for the post.
Could you help us share a sample scene for us to investigate?

Try using "Octane Schlick" node in the "Phase" pin to change front or the back scattering.
[ https://docs.otoy.com/3DSMaxH/3DSMaxPlu ... chlick.htm ]
2019-04-10 16_43_59-OctaneRender Viewport - Rendering Done.png
OctaneVolume.7z
(25.65 KiB) Downloaded 248 times
As you have already mentioned you might need a VDB fog in order to achieve the look from Zootopia or some other ways.
Kind Regards

bk3d
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