I am not sure what is happening here but the texture I am using is not coming out as expected when using Triplanar or any other map type its blurred and low quality. The only time it looks right is uv mode.
Here is the images:
This one is with it just using a UV, its a planar surface nothing complicated.
Now here its using Triplanar.... looks really bad. It looks like this with any of the other mapping modes minus UV. What gives?
Uv vs any projection = horrible texture
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