I know this has been discussed, but I can't find a solution. I was doing a RD Textures tutorial, where you use their textures in Octane and bring in a Forester tree animated by wind to cast shadows on the RD ground texture. Looks great in Live Viewer, but the render looks wrong.
I've never had this problem before in previous projects, they've always matched. So I tried going into the Octane Render settings and making the settings match the Octane Camera tag. Again, never had to do this before, but I tried it, and it didn't work. I also made sure the Post settings matched for Bloom.
I tried putting object tags on the moving camera, tree, and ground, just to make sure their movement was captured. So is this specific to working with a complex texture? Or is it to do with Forester? It does seem like the tree shadows aren't in the same place which is odd. Maybe it's the way Forester animates with wind?
Thanks for any help. I've spent several days literally just researching and testing this.
I've tried it with Octane 3.08.3 with C4D 3.08.4. I also had v4 installed earlier, which is where I built everything, but I had trouble and went back to 3.
I'm using C4D r19 and r20 on Windows 10 with 2x NVIDIA 1080 TI cards.
Cannot match Live Viewer to PIcture Viewer
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Zoom out and check geometry of tree is matching or not.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Ashiyawolf
- Posts: 10
- Joined: Thu Oct 20, 2016 1:56 am
Thanks for the suggestion Aoktar. When I zoomed out, it seemed fine, but then I remembered that Forester has a render level setting, that enables it to have higher levels for rendering. I turned it off and now the render matches the live viewer. I didn't even have to change the camera imager or add an object tag.
So I was looking in the wrong direction for days, learning about Octane render settings, when it was always Forester. I guess what's confusing is that I thought Live Viewer was a render level image, that if you let it render to 100%, it would be the same as a render. I guess it's a preview somehow.
Btw, it's funny that you responded, because when I was looking for solutions I found your Octane guide and even did one of your tutorials, Quick Startup. It was fun, and reminds me how sometimes a simpler Octane scene can look really cool.
So I was looking in the wrong direction for days, learning about Octane render settings, when it was always Forester. I guess what's confusing is that I thought Live Viewer was a render level image, that if you let it render to 100%, it would be the same as a render. I guess it's a preview somehow.
Btw, it's funny that you responded, because when I was looking for solutions I found your Octane guide and even did one of your tutorials, Quick Startup. It was fun, and reminds me how sometimes a simpler Octane scene can look really cool.