Hello.
Are there any tutorials for texture baking in Octane Blender? The manual is quite light on the subject...
Thanks.
Texture baking
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- Whispermode
- Posts: 136
- Joined: Thu Aug 11, 2016 11:27 pm
Hi J.C - that's aoktar's C4D manual (?).J.C wrote:This one?
http://www.aoktar.com/octane/OCTANE%20H ... index.html
I'm looking for clear guidance on how to bake textures in Octane Blender (hence posting in the Octane Blender forum).
That's the same engine, just different interface.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- Whispermode
- Posts: 136
- Joined: Thu Aug 11, 2016 11:27 pm
OK, understood. I'll work through it.J.C wrote:That's the same engine, just different interface.
It's pretty crazy that the recommendation is to read an unofficial (but probably better) manual for a completely different piece of software, but hey.
Thanks, as always, for your help.
Well, until manual for Blender get updated we have to use replacements like manual for C4D.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
I agree, the Blender manual needs to be updated.Whispermode wrote:OK, understood. I'll work through it.J.C wrote:That's the same engine, just different interface.
It's pretty crazy that the recommendation is to read an unofficial (but probably better) manual for a completely different piece of software, but hey.
Thanks, as always, for your help.
The beauty of Octane is its multi-platform nature, which really allows cross referencing among tutorials and docs from different applications.
But for sure we need some better Blender specific information.